using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 剑风闪 : Skill { public override long Id => (long)SkillID.剑风闪; public override string Name => "剑风闪"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : ""; public override double EPCost => 70; public override double CD => 28; public override double HardnessTime { get; set; } = 10; public override int CanSelectTargetRange => 2; public 剑风闪(Character? character = null) : base(SkillType.Skill, character) { Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 55, 50, 0.1, 0.035, DamageType.Physical)); } } }