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更新礼包
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@ -28,8 +28,8 @@
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public enum CardPackModuleType
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public enum CardPackModuleType
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{
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{
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魔法组,
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魔法技能组,
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自适应超频模块,
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动态矩阵,
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同频共振,
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同频共振,
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神经校准,
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神经校准,
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勇气指令,
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勇气指令,
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@ -291,7 +291,7 @@ namespace Oshima.FunGame.OshimaModules.Items
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{
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{
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{ General.GameplayEquilibriumConstant.InGameCurrency, 10000 },
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{ General.GameplayEquilibriumConstant.InGameCurrency, 10000 },
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{ General.GameplayEquilibriumConstant.InGameMaterial, 100 },
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{ General.GameplayEquilibriumConstant.InGameMaterial, 100 },
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{ Factory.OpenFactory.GetInstance<Item>(14515, "", []).Name, 1 }
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{ "YukiのCalfSocks-圣诞限定", 1 }
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}, remainUseTimes);
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}, remainUseTimes);
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}
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}
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@ -312,7 +312,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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}
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}
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item.Skills.Active = magic;
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item.Skills.Active = magic;
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Skill skill = Factory.OpenFactory.GetInstance<Skill>(item.Id, "自适应超频模块", []);
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Skill skill = Factory.OpenFactory.GetInstance<Skill>(item.Id, "动态矩阵", []);
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GenerateAndAddEffectsToMagicCard(skill, str, agi, intelligence);
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GenerateAndAddEffectsToMagicCard(skill, str, agi, intelligence);
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skill.Level = 1;
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skill.Level = 1;
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