diff --git a/OshimaCore/Constant/TypeEnum.cs b/OshimaCore/Constant/TypeEnum.cs index eddf090..2f7a1a6 100644 --- a/OshimaCore/Constant/TypeEnum.cs +++ b/OshimaCore/Constant/TypeEnum.cs @@ -28,8 +28,8 @@ public enum CardPackModuleType { - 魔法组, - 自适应超频模块, + 魔法技能组, + 动态矩阵, 同频共振, 神经校准, 勇气指令, diff --git a/OshimaModules/Items/GiftBox/礼包.cs b/OshimaModules/Items/GiftBox/礼包.cs index 1b8c2fb..be86206 100644 --- a/OshimaModules/Items/GiftBox/礼包.cs +++ b/OshimaModules/Items/GiftBox/礼包.cs @@ -291,7 +291,7 @@ namespace Oshima.FunGame.OshimaModules.Items { { General.GameplayEquilibriumConstant.InGameCurrency, 10000 }, { General.GameplayEquilibriumConstant.InGameMaterial, 100 }, - { Factory.OpenFactory.GetInstance(14515, "", []).Name, 1 } + { "YukiのCalfSocks-圣诞限定", 1 } }, remainUseTimes); } diff --git a/OshimaServers/Service/FunGameService.cs b/OshimaServers/Service/FunGameService.cs index c5b5339..6404212 100644 --- a/OshimaServers/Service/FunGameService.cs +++ b/OshimaServers/Service/FunGameService.cs @@ -312,7 +312,7 @@ namespace Oshima.FunGame.OshimaServers.Service } item.Skills.Active = magic; - Skill skill = Factory.OpenFactory.GetInstance(item.Id, "自适应超频模块", []); + Skill skill = Factory.OpenFactory.GetInstance(item.Id, "动态矩阵", []); GenerateAndAddEffectsToMagicCard(skill, str, agi, intelligence); skill.Level = 1;