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修复BUG
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@ -154,7 +154,9 @@ namespace Oshima.FunGame.OshimaModules.Skills
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Lifesteal = character.Lifesteal,
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Lifesteal = character.Lifesteal,
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ExPDR = character.ExPDR,
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ExPDR = character.ExPDR,
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PhysicalPenetration = character.PhysicalPenetration,
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PhysicalPenetration = character.PhysicalPenetration,
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MagicalPenetration = character.MagicalPenetration
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MagicalPenetration = character.MagicalPenetration,
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ExMOV = character.MOV,
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ExATR = character.ATR - 1
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};
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};
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gyb.MDF.AddAllValue(character.MDF.Avg);
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gyb.MDF.AddAllValue(character.MDF.Avg);
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gyb.Recovery();
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gyb.Recovery();
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@ -41,7 +41,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
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foreach (Skill scd in character.Skills)
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foreach (Skill scd in character.Skills)
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{
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{
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scd.CurrentCD -= 2;
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scd.CurrentCD -= 2;
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if (scd.CurrentCD < 0)
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if (scd.CurrentCD <= 0)
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{
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{
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scd.CurrentCD = 0;
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scd.CurrentCD = 0;
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scd.Enable = true;
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scd.Enable = true;
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@ -77,7 +77,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
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foreach (Skill s in Skill.Character.Skills)
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foreach (Skill s in Skill.Character.Skills)
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{
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{
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s.CurrentCD -= s.CD * 归元环特效.冷却时间减少;
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s.CurrentCD -= s.CD * 归元环特效.冷却时间减少;
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if (s.CurrentCD < 0)
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if (s.CurrentCD <= 0)
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{
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{
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s.CurrentCD = 0;
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s.CurrentCD = 0;
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s.Enable = true;
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s.Enable = true;
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