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修复提示文本
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@ -63,13 +63,15 @@ namespace Oshima.FunGame.OshimaModules.Skills
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{
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{
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if (character == Skill.Character)
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if (character == Skill.Character)
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{
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{
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bonus += damage * 伤害提升;
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double bonus2 = damage * 伤害提升;
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WriteLine($"[ {Skill.Character} ] 发动了八卦阵!伤害提升了 {Math.Abs(bonus):0.##} 点!");
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bonus += bonus2;
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WriteLine($"[ {Skill.Character} ] 发动了八卦阵!伤害提升了 {Math.Abs(bonus2):0.##} 点!");
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}
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}
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else if (enemy == Skill.Character)
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else if (enemy == Skill.Character)
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{
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{
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bonus += -(damage * 伤害减少);
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double bonus2 = damage * 伤害减少;
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WriteLine($"[ {Skill.Character} ] 发动了八卦阵!伤害减少了 {Math.Abs(bonus):0.##} 点!");
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bonus -= bonus2;
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WriteLine($"[ {Skill.Character} ] 发动了八卦阵!伤害减少了 {Math.Abs(bonus2):0.##} 点!");
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}
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}
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if (归元)
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if (归元)
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{
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{
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