From 9448de07c3b5c6350de55156ba574da0eb8d2028 Mon Sep 17 00:00:00 2001 From: milimoe Date: Tue, 27 Jan 2026 01:35:21 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=8F=90=E7=A4=BA=E6=96=87?= =?UTF-8?q?=E6=9C=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- OshimaModules/Skills/XReouni/八卦阵.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/OshimaModules/Skills/XReouni/八卦阵.cs b/OshimaModules/Skills/XReouni/八卦阵.cs index e51384d..9709e89 100644 --- a/OshimaModules/Skills/XReouni/八卦阵.cs +++ b/OshimaModules/Skills/XReouni/八卦阵.cs @@ -63,13 +63,15 @@ namespace Oshima.FunGame.OshimaModules.Skills { if (character == Skill.Character) { - bonus += damage * 伤害提升; - WriteLine($"[ {Skill.Character} ] 发动了八卦阵!伤害提升了 {Math.Abs(bonus):0.##} 点!"); + double bonus2 = damage * 伤害提升; + bonus += bonus2; + WriteLine($"[ {Skill.Character} ] 发动了八卦阵!伤害提升了 {Math.Abs(bonus2):0.##} 点!"); } else if (enemy == Skill.Character) { - bonus += -(damage * 伤害减少); - WriteLine($"[ {Skill.Character} ] 发动了八卦阵!伤害减少了 {Math.Abs(bonus):0.##} 点!"); + double bonus2 = damage * 伤害减少; + bonus -= bonus2; + WriteLine($"[ {Skill.Character} ] 发动了八卦阵!伤害减少了 {Math.Abs(bonus2):0.##} 点!"); } if (归元) {