mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2026-06-04 19:42:13 +00:00
fix
This commit is contained in:
parent
1982f0fc6f
commit
8f02fb5232
@ -84,6 +84,11 @@ namespace Oshima.FunGame.OshimaModules.Skills
|
|||||||
1 => new 施加概率负面(Skill, EffectType.Confusion, false, 0, DurationTurn, 0, 1, 0),
|
1 => new 施加概率负面(Skill, EffectType.Confusion, false, 0, DurationTurn, 0, 1, 0),
|
||||||
_ => new 施加概率负面(Skill, EffectType.Cripple, true, Duration, 0, 0, 1, 0),
|
_ => new 施加概率负面(Skill, EffectType.Cripple, true, Duration, 0, 0, 1, 0),
|
||||||
};
|
};
|
||||||
|
if (e.EffectType == EffectType.Freeze)
|
||||||
|
{
|
||||||
|
e.OnSkillCasted(caster, [target], grids, others);
|
||||||
|
e = new 施加概率负面(Skill, EffectType.Vulnerable, false, 0, DurationTurn, 0, 1, 0, DamageType.Magical, 0.3);
|
||||||
|
}
|
||||||
e.OnSkillCasted(caster, [target], grids, others);
|
e.OnSkillCasted(caster, [target], grids, others);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user