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fix
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@ -84,6 +84,11 @@ namespace Oshima.FunGame.OshimaModules.Skills
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1 => new 施加概率负面(Skill, EffectType.Confusion, false, 0, DurationTurn, 0, 1, 0),
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_ => new 施加概率负面(Skill, EffectType.Cripple, true, Duration, 0, 0, 1, 0),
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};
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if (e.EffectType == EffectType.Freeze)
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{
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e.OnSkillCasted(caster, [target], grids, others);
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e = new 施加概率负面(Skill, EffectType.Vulnerable, false, 0, DurationTurn, 0, 1, 0, DamageType.Magical, 0.3);
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}
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e.OnSkillCasted(caster, [target], grids, others);
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}
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}
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