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默认使用自动化行为
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@ -171,6 +171,7 @@ namespace Oshima.FunGame.OshimaServers
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{
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{
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SendAllGamingMessage(obj, data, str);
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SendAllGamingMessage(obj, data, str);
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});
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});
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actionQueue.SetCharactersToAIControl(false, inGameCharacters);
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// 总游戏时长
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// 总游戏时长
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double totalTime = 0;
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double totalTime = 0;
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@ -32,6 +32,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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// 创建顺序表并排序
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// 创建顺序表并排序
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ActionQueue actionQueue = new(characters, false, WriteLine);
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ActionQueue actionQueue = new(characters, false, WriteLine);
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actionQueue.SetCharactersToAIControl(false, characters);
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if (PrintOut) Console.WriteLine();
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if (PrintOut) Console.WriteLine();
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// 总游戏时长
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// 总游戏时长
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@ -283,6 +284,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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MaxRespawnTimes = maxRespawnTimes,
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MaxRespawnTimes = maxRespawnTimes,
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MaxScoreToWin = maxScoreToWin
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MaxScoreToWin = maxScoreToWin
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};
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};
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actionQueue.SetCharactersToAIControl(false, characters);
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if (PrintOut) Console.WriteLine();
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if (PrintOut) Console.WriteLine();
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// 总游戏时长
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// 总游戏时长
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