diff --git a/OshimaServers/FastAutoServer.cs b/OshimaServers/FastAutoServer.cs index 3ff79c2..cf41a6c 100644 --- a/OshimaServers/FastAutoServer.cs +++ b/OshimaServers/FastAutoServer.cs @@ -171,6 +171,7 @@ namespace Oshima.FunGame.OshimaServers { SendAllGamingMessage(obj, data, str); }); + actionQueue.SetCharactersToAIControl(false, inGameCharacters); // 总游戏时长 double totalTime = 0; diff --git a/OshimaServers/Service/FunGameActionQueue.cs b/OshimaServers/Service/FunGameActionQueue.cs index 27634fa..0480ef6 100644 --- a/OshimaServers/Service/FunGameActionQueue.cs +++ b/OshimaServers/Service/FunGameActionQueue.cs @@ -32,6 +32,7 @@ namespace Oshima.FunGame.OshimaServers.Service // 创建顺序表并排序 ActionQueue actionQueue = new(characters, false, WriteLine); + actionQueue.SetCharactersToAIControl(false, characters); if (PrintOut) Console.WriteLine(); // 总游戏时长 @@ -283,6 +284,7 @@ namespace Oshima.FunGame.OshimaServers.Service MaxRespawnTimes = maxRespawnTimes, MaxScoreToWin = maxScoreToWin }; + actionQueue.SetCharactersToAIControl(false, characters); if (PrintOut) Console.WriteLine(); // 总游戏时长