添加动态参数

This commit is contained in:
milimoe 2024-11-28 00:57:28 +08:00
parent 9ad5e7362e
commit 8359b9e018
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
5 changed files with 144 additions and 58 deletions

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@ -9,17 +9,20 @@ namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects
public override string Name => Skill.Name; public override string Name => Skill.Name;
public override string Description => $"对目标{(Skill.CanSelectTargetCount > 1 ? $" {Skill.CanSelectTargetCount} " : "")}敌人造成封技 {封技时间},无法使用技能(魔法、战技和爆发技),并打断当前施法。"; public override string Description => $"对目标{(Skill.CanSelectTargetCount > 1 ? $" {Skill.CanSelectTargetCount} " : "")}敌人造成封技 {封技时间},无法使用技能(魔法、战技和爆发技),并打断当前施法。";
private string => _durative && _duration > 0 ? _duration + " 时间" : (!_durative && _durationTurn > 0 ? _durationTurn + " 回合" : "0 时间"); private string => _durative && _duration > 0 ? + " 时间" : (!_durative && _durationTurn > 0 ? + " 回合" : "0 时间");
private double => _durative && _duration > 0 ? _duration + _levelGrowth * (Level - 1) : (!_durative && _durationTurn > 0 ? _durationTurn + _levelGrowth * (Level - 1) : 0);
private readonly bool _durative; private readonly bool _durative;
private readonly double _duration; private readonly double _duration;
private readonly int _durationTurn; private readonly int _durationTurn;
private readonly double _levelGrowth;
public (Skill skill, bool durative = false, double duration = 0, int durationTurn = 1) : base(skill) public (Skill skill, bool durative = false, double duration = 0, int durationTurn = 1, double levelGrowth = 0) : base(skill)
{ {
GamingQueue = skill.GamingQueue; GamingQueue = skill.GamingQueue;
_durative = durative; _durative = durative;
_duration = duration; _duration = duration;
_durationTurn = durationTurn; _durationTurn = durationTurn;
_levelGrowth = levelGrowth;
} }
public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others) public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)

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@ -9,17 +9,20 @@ namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects
public override string Name => Skill.Name; public override string Name => Skill.Name;
public override string Description => $"对目标{(Skill.CanSelectTargetCount > 1 ? $" {Skill.CanSelectTargetCount} " : "")}敌人造成眩晕 {眩晕时间}。"; public override string Description => $"对目标{(Skill.CanSelectTargetCount > 1 ? $" {Skill.CanSelectTargetCount} " : "")}敌人造成眩晕 {眩晕时间}。";
private string => _durative && _duration > 0 ? _duration + " 时间" : (!_durative && _durationTurn > 0 ? _durationTurn + " 回合" : "0 时间"); private string => _durative && _duration > 0 ? + " 时间" : (!_durative && _durationTurn > 0 ? + " 回合" : "0 时间");
private double => _durative && _duration > 0 ? _duration + _levelGrowth * (Level - 1) : (!_durative && _durationTurn > 0 ? _durationTurn + _levelGrowth * (Level - 1) : 0);
private readonly bool _durative; private readonly bool _durative;
private readonly double _duration; private readonly double _duration;
private readonly int _durationTurn; private readonly int _durationTurn;
private readonly double _levelGrowth;
public (Skill skill, bool durative = false, double duration = 0, int durationTurn = 1) : base(skill) public (Skill skill, bool durative = false, double duration = 0, int durationTurn = 1, double levelGrowth = 0) : base(skill)
{ {
GamingQueue = skill.GamingQueue; GamingQueue = skill.GamingQueue;
_durative = durative; _durative = durative;
_duration = duration; _duration = duration;
_durationTurn = durationTurn; _durationTurn = durationTurn;
_levelGrowth = levelGrowth;
} }
public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others) public override void OnSkillCasted(Character caster, List<Character> targets, Dictionary<string, object> others)

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@ -9,9 +9,40 @@ namespace Oshima.FunGame.OshimaModules.Skills
public override long Id => (long)MagicID.; public override long Id => (long)MagicID.;
public override string Name => "反魔法领域"; public override string Name => "反魔法领域";
public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
public override double MPCost => Level > 0 ? 85 + (80 * (Level - 1)) : 85; public override double MPCost
{
get
{
return Level switch
{
8 => + 7 * ,
7 => + 5 * ,
6 => + 5 * ,
5 => + 4 * ,
4 => + 3 * ,
3 => + 2 * ,
_ =>
};
}
}
public override double CD => Level > 0 ? 90 - (2 * (Level - 1)) : 75; public override double CD => Level > 0 ? 90 - (2 * (Level - 1)) : 75;
public override double CastTime => Level > 0 ? 15 + (1 * (Level - 1)) : 15; public override double CastTime
{
get
{
return Level switch
{
8 => 20,
7 => 18,
6 => 14,
5 => 16,
4 => 14,
3 => 12,
2 => 8,
_ => 10
};
}
}
public override double HardnessTime { get; set; } = 10; public override double HardnessTime { get; set; } = 10;
public override int CanSelectTargetCount public override int CanSelectTargetCount
{ {
@ -29,10 +60,12 @@ namespace Oshima.FunGame.OshimaModules.Skills
}; };
} }
} }
private double { get; set; } = 85;
private double { get; set; } = 80;
public (Character? character = null) : base(SkillType.Magic, character) public (Character? character = null) : base(SkillType.Magic, character)
{ {
Effects.Add(new (this, true, 15, 0)); Effects.Add(new (this, true, 15, 0, 1));
} }
} }
} }

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@ -9,10 +9,57 @@ namespace Oshima.FunGame.OshimaModules.Skills
public override long Id => (long)MagicID.; public override long Id => (long)MagicID.;
public override string Name => "沉默十字"; public override string Name => "沉默十字";
public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
public override double MPCost => Level > 0 ? 65 + (65 * (Level - 1)) : 65; public override double MPCost
public override double CD => Level > 0 ? 85 - (2 * (Level - 1)) : 85; {
public override double CastTime => Level > 0 ? 10 - (0.5 * (Level - 1)) : 10; get
{
return Level switch
{
8 => + 5 * ,
7 => + 4 * ,
6 => + 4 * ,
5 => + 3 * ,
4 => + 3 * ,
3 => + 2 * ,
_ =>
};
}
}
public override double CD => Level > 0 ? 85 - (3 * (Level - 1)) : 85;
public override double CastTime
{
get
{
return Level switch
{
8 => 8,
7 => 8,
6 => 9,
5 => 10,
4 => 11,
3 => 12,
2 => 13,
_ => 14
};
}
}
public override double HardnessTime { get; set; } = 10; public override double HardnessTime { get; set; } = 10;
public override int CanSelectTargetCount
{
get
{
return Level switch
{
8 => 3,
7 => 2,
6 => 2,
5 => 2,
_ => 1
};
}
}
private double { get; set; } = 65;
private double { get; set; } = 65;
public (Character? character = null) : base(SkillType.Magic, character) public (Character? character = null) : base(SkillType.Magic, character)
{ {

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@ -2,7 +2,7 @@
"黑暗之刃": { "黑暗之刃": {
"Id": 11543, "Id": 11543,
"Name": "黑暗之刃", "Name": "黑暗之刃",
"Description": "增加 20 点攻击力。", "Description": "增加角色 20 点攻击力。",
"BackgroundStory": "传说中的黑暗之刃,蕴含邪恶力量。", "BackgroundStory": "传说中的黑暗之刃,蕴含邪恶力量。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 1, "WeaponType": 1,
@ -28,7 +28,7 @@
"烈焰长剑": { "烈焰长剑": {
"Id": 11544, "Id": 11544,
"Name": "烈焰长剑", "Name": "烈焰长剑",
"Description": "增加 20 点攻击力。", "Description": "增加角色 20 点攻击力。",
"BackgroundStory": "火焰中锻造的长剑,散发着炙热气息。", "BackgroundStory": "火焰中锻造的长剑,散发着炙热气息。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 2, "WeaponType": 2,
@ -54,7 +54,7 @@
"银月弓": { "银月弓": {
"Id": 11545, "Id": 11545,
"Name": "银月弓", "Name": "银月弓",
"Description": "增加 20 点攻击力。", "Description": "增加角色 20 点攻击力。",
"BackgroundStory": "由稀有银月材料制成,精准无比。", "BackgroundStory": "由稀有银月材料制成,精准无比。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 3, "WeaponType": 3,
@ -80,7 +80,7 @@
"风暴步枪": { "风暴步枪": {
"Id": 11546, "Id": 11546,
"Name": "风暴步枪", "Name": "风暴步枪",
"Description": "增加 20 点攻击力。", "Description": "增加角色 20 点攻击力。",
"BackgroundStory": "捕捉风暴之力的武器,射速惊人。", "BackgroundStory": "捕捉风暴之力的武器,射速惊人。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 5, "WeaponType": 5,
@ -106,7 +106,7 @@
"幽灵拳套": { "幽灵拳套": {
"Id": 11547, "Id": 11547,
"Name": "幽灵拳套", "Name": "幽灵拳套",
"Description": "增加 20 点攻击力。", "Description": "增加角色 20 点攻击力。",
"BackgroundStory": "无形的力量增强拳套,适合迅捷攻击。", "BackgroundStory": "无形的力量增强拳套,适合迅捷攻击。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 11, "WeaponType": 11,
@ -132,7 +132,7 @@
"雷霆之刃": { "雷霆之刃": {
"Id": 11548, "Id": 11548,
"Name": "雷霆之刃", "Name": "雷霆之刃",
"Description": "增加 40 点攻击力。", "Description": "增加角色 40 点攻击力。",
"BackgroundStory": "蕴含雷霆之力的神秘之剑,斩击时带有雷电。", "BackgroundStory": "蕴含雷霆之力的神秘之剑,斩击时带有雷电。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 1, "WeaponType": 1,
@ -158,7 +158,7 @@
"龙骨重剑": { "龙骨重剑": {
"Id": 11549, "Id": 11549,
"Name": "龙骨重剑", "Name": "龙骨重剑",
"Description": "增加 40 点攻击力。", "Description": "增加角色 40 点攻击力。",
"BackgroundStory": "由远古龙骨锻造而成的巨剑,威力无比。", "BackgroundStory": "由远古龙骨锻造而成的巨剑,威力无比。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 2, "WeaponType": 2,
@ -184,7 +184,7 @@
"暗影弓": { "暗影弓": {
"Id": 11550, "Id": 11550,
"Name": "暗影弓", "Name": "暗影弓",
"Description": "增加 40 点攻击力。", "Description": "增加角色 40 点攻击力。",
"BackgroundStory": "能够穿透黑暗的弓,适合隐匿射击。", "BackgroundStory": "能够穿透黑暗的弓,适合隐匿射击。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 3, "WeaponType": 3,
@ -210,7 +210,7 @@
"赤焰手枪": { "赤焰手枪": {
"Id": 11551, "Id": 11551,
"Name": "赤焰手枪", "Name": "赤焰手枪",
"Description": "增加 40 点攻击力。", "Description": "增加角色 40 点攻击力。",
"BackgroundStory": "能够发射赤焰的手枪,近距离威力极大。", "BackgroundStory": "能够发射赤焰的手枪,近距离威力极大。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 4, "WeaponType": 4,
@ -236,7 +236,7 @@
"苍穹法杖": { "苍穹法杖": {
"Id": 11552, "Id": 11552,
"Name": "苍穹法杖", "Name": "苍穹法杖",
"Description": "增加 40 点攻击力。", "Description": "增加角色 40 点攻击力。",
"BackgroundStory": "据说能够召唤天空之力的法杖,拥有强大魔力。", "BackgroundStory": "据说能够召唤天空之力的法杖,拥有强大魔力。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 8, "WeaponType": 8,
@ -262,7 +262,7 @@
"炽炎剑": { "炽炎剑": {
"Id": 11553, "Id": 11553,
"Name": "炽炎剑", "Name": "炽炎剑",
"Description": "增加 60 点攻击力。", "Description": "增加角色 60 点攻击力。",
"BackgroundStory": "这把剑燃烧着永恒的火焰,传说可以焚尽一切。", "BackgroundStory": "这把剑燃烧着永恒的火焰,传说可以焚尽一切。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 1, "WeaponType": 1,
@ -287,7 +287,7 @@
"狂风弓": { "狂风弓": {
"Id": 11554, "Id": 11554,
"Name": "狂风弓", "Name": "狂风弓",
"Description": "增加 60 点攻击力。", "Description": "增加角色 60 点攻击力。",
"BackgroundStory": "每次射击都能引发狂风,传说它由风神亲手打造。", "BackgroundStory": "每次射击都能引发狂风,传说它由风神亲手打造。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 3, "WeaponType": 3,
@ -312,7 +312,7 @@
"破晓枪": { "破晓枪": {
"Id": 11555, "Id": 11555,
"Name": "破晓枪", "Name": "破晓枪",
"Description": "增加 60 点攻击力。", "Description": "增加角色 60 点攻击力。",
"BackgroundStory": "在破晓时分,这把长枪能够穿透任何黑暗。", "BackgroundStory": "在破晓时分,这把长枪能够穿透任何黑暗。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 9, "WeaponType": 9,
@ -337,7 +337,7 @@
"幽冥匕首": { "幽冥匕首": {
"Id": 11556, "Id": 11556,
"Name": "幽冥匕首", "Name": "幽冥匕首",
"Description": "增加 60 点攻击力。", "Description": "增加角色 60 点攻击力。",
"BackgroundStory": "这对匕首闪烁着死亡的光芒,专为刺客所用。", "BackgroundStory": "这对匕首闪烁着死亡的光芒,专为刺客所用。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 6, "WeaponType": 6,
@ -362,7 +362,7 @@
"天雷杖": { "天雷杖": {
"Id": 11557, "Id": 11557,
"Name": "天雷杖", "Name": "天雷杖",
"Description": "增加 60 点攻击力。", "Description": "增加角色 60 点攻击力。",
"BackgroundStory": "召唤天雷的法杖,拥有毁天灭地的力量。", "BackgroundStory": "召唤天雷的法杖,拥有毁天灭地的力量。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 8, "WeaponType": 8,
@ -387,7 +387,7 @@
"飞雷剑": { "飞雷剑": {
"Id": 11558, "Id": 11558,
"Name": "飞雷剑", "Name": "飞雷剑",
"Description": "增加 80 点攻击力。", "Description": "增加角色 80 点攻击力。",
"BackgroundStory": "此剑驾驭飞雷之力,能引发猛烈的雷击。", "BackgroundStory": "此剑驾驭飞雷之力,能引发猛烈的雷击。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 1, "WeaponType": 1,
@ -412,7 +412,7 @@
"烈焰法杖": { "烈焰法杖": {
"Id": 11559, "Id": 11559,
"Name": "烈焰法杖", "Name": "烈焰法杖",
"Description": "增加 80 点攻击力。", "Description": "增加角色 80 点攻击力。",
"BackgroundStory": "法杖中燃烧着不灭的火焰,象征着无尽的力量。", "BackgroundStory": "法杖中燃烧着不灭的火焰,象征着无尽的力量。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 8, "WeaponType": 8,
@ -437,7 +437,7 @@
"龙骨枪": { "龙骨枪": {
"Id": 11560, "Id": 11560,
"Name": "龙骨枪", "Name": "龙骨枪",
"Description": "增加 80 点攻击力。", "Description": "增加角色 80 点攻击力。",
"BackgroundStory": "由远古龙骨制成的长柄武器,坚不可摧。", "BackgroundStory": "由远古龙骨制成的长柄武器,坚不可摧。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 9, "WeaponType": 9,
@ -462,7 +462,7 @@
"疾风双刀": { "疾风双刀": {
"Id": 11561, "Id": 11561,
"Name": "疾风双刀", "Name": "疾风双刀",
"Description": "增加 80 点攻击力。", "Description": "增加角色 80 点攻击力。",
"BackgroundStory": "双持短刀,速度如疾风般迅捷。", "BackgroundStory": "双持短刀,速度如疾风般迅捷。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 6, "WeaponType": 6,
@ -487,7 +487,7 @@
"冰晶手枪": { "冰晶手枪": {
"Id": 11562, "Id": 11562,
"Name": "冰晶手枪", "Name": "冰晶手枪",
"Description": "增加 80 点攻击力。", "Description": "增加角色 80 点攻击力。",
"BackgroundStory": "由冰晶打造的手枪,子弹带有极寒之力。", "BackgroundStory": "由冰晶打造的手枪,子弹带有极寒之力。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 4, "WeaponType": 4,
@ -511,7 +511,7 @@
}, },
"影刃": { "影刃": {
"Id": 11563, "Id": 11563,
"Description": "增加 105 点攻击力。", "Description": "增加角色 105 点攻击力。",
"Name": "影刃", "Name": "影刃",
"BackgroundStory": "藏于黑暗中的锋利刀刃,只在敌人未察觉时现身。", "BackgroundStory": "藏于黑暗中的锋利刀刃,只在敌人未察觉时现身。",
"ItemType": 1, "ItemType": 1,
@ -537,7 +537,7 @@
"寒霜之弓": { "寒霜之弓": {
"Id": 11564, "Id": 11564,
"Name": "寒霜之弓", "Name": "寒霜之弓",
"Description": "增加 105 点攻击力。", "Description": "增加角色 105 点攻击力。",
"BackgroundStory": "弓弦上凝聚寒霜,箭矢能冻结一切。", "BackgroundStory": "弓弦上凝聚寒霜,箭矢能冻结一切。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 3, "WeaponType": 3,
@ -562,7 +562,7 @@
"雷鸣战斧": { "雷鸣战斧": {
"Id": 11565, "Id": 11565,
"Name": "雷鸣战斧", "Name": "雷鸣战斧",
"Description": "增加 105 点攻击力。", "Description": "增加角色 105 点攻击力。",
"BackgroundStory": "携带雷电之力的巨斧,一击之下,雷声轰鸣。", "BackgroundStory": "携带雷电之力的巨斧,一击之下,雷声轰鸣。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 2, "WeaponType": 2,
@ -587,7 +587,7 @@
"狂怒拳套": { "狂怒拳套": {
"Id": 11566, "Id": 11566,
"Name": "狂怒拳套", "Name": "狂怒拳套",
"Description": "增加 105 点攻击力。", "Description": "增加角色 105 点攻击力。",
"BackgroundStory": "拳套内的力量能激发佩戴者的狂怒,造成大量伤害。", "BackgroundStory": "拳套内的力量能激发佩戴者的狂怒,造成大量伤害。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 10, "WeaponType": 10,
@ -612,7 +612,7 @@
"星辰法器": { "星辰法器": {
"Id": 11567, "Id": 11567,
"Name": "星辰法器", "Name": "星辰法器",
"Description": "增加 105 点攻击力。", "Description": "增加角色 105 点攻击力。",
"BackgroundStory": "法器中蕴含着星辰之力,每一次攻击都如天外陨石降临。", "BackgroundStory": "法器中蕴含着星辰之力,每一次攻击都如天外陨石降临。",
"ItemType": 1, "ItemType": 1,
"WeaponType": 7, "WeaponType": 7,
@ -637,7 +637,7 @@
"初级法袍": { "初级法袍": {
"Id": 12501, "Id": 12501,
"Name": "初级法袍", "Name": "初级法袍",
"Description": "增加 10% 魔法抗性。", "Description": "增加角色 10% 魔法抗性。",
"BackgroundStory": "可以不穿,不能没有。", "BackgroundStory": "可以不穿,不能没有。",
"ItemType": 2, "ItemType": 2,
"WeaponType": 0, "WeaponType": 0,
@ -663,7 +663,7 @@
"高中校服": { "高中校服": {
"Id": 12502, "Id": 12502,
"Name": "高中校服", "Name": "高中校服",
"Description": "增加 20 点物理护甲。", "Description": "增加角色 20 点物理护甲。",
"BackgroundStory": "珍藏的回忆。", "BackgroundStory": "珍藏的回忆。",
"ItemType": 2, "ItemType": 2,
"WeaponType": 0, "WeaponType": 0,
@ -713,7 +713,7 @@
"魔能法袍": { "魔能法袍": {
"Id": 12504, "Id": 12504,
"Name": "魔能法袍", "Name": "魔能法袍",
"Description": "增加 15 点智力和 20% 魔法抗性。", "Description": "增加角色 15 点智力和 20% 魔法抗性。",
"BackgroundStory": "法袍蕴含着神秘的魔力,穿戴者能增强魔法威力。", "BackgroundStory": "法袍蕴含着神秘的魔力,穿戴者能增强魔法威力。",
"ItemType": 2, "ItemType": 2,
"WeaponType": 0, "WeaponType": 0,
@ -743,7 +743,7 @@
"炼狱战铠": { "炼狱战铠": {
"Id": 12505, "Id": 12505,
"Name": "炼狱战铠", "Name": "炼狱战铠",
"Description": "增加 40 点物理护甲,增加 10 点每时间生命回复。", "Description": "增加角色 40 点物理护甲,增加角色 10 点每时间生命回复。",
"BackgroundStory": "在无尽战火中锻造而成,具有极高的防御力。", "BackgroundStory": "在无尽战火中锻造而成,具有极高的防御力。",
"ItemType": 2, "ItemType": 2,
"WeaponType": 0, "WeaponType": 0,
@ -772,7 +772,7 @@
"幽影斗篷": { "幽影斗篷": {
"Id": 12506, "Id": 12506,
"Name": "幽影斗篷", "Name": "幽影斗篷",
"Description": "增加 30 点物理护甲和 8% 闪避率。", "Description": "增加角色 30 点物理护甲和 8% 闪避率。",
"BackgroundStory": "黑暗中编织而成的斗篷,能让穿戴者更加敏捷。", "BackgroundStory": "黑暗中编织而成的斗篷,能让穿戴者更加敏捷。",
"ItemType": 2, "ItemType": 2,
"WeaponType": 0, "WeaponType": 0,
@ -801,7 +801,7 @@
"帆布鞋": { "帆布鞋": {
"Id": 13501, "Id": 13501,
"Name": "帆布鞋", "Name": "帆布鞋",
"Description": "增加 30 点行动速度。", "Description": "增加角色 30 点行动速度。",
"BackgroundStory": "一如年少模样。", "BackgroundStory": "一如年少模样。",
"ItemType": 3, "ItemType": 3,
"WeaponType": 0, "WeaponType": 0,
@ -826,7 +826,7 @@
"疾风靴": { "疾风靴": {
"Id": 13502, "Id": 13502,
"Name": "疾风靴", "Name": "疾风靴",
"Description": "增加 65 点行动速度,使穿戴者行动更加敏捷。", "Description": "增加角色 65 点行动速度,使穿戴者行动更加敏捷。",
"BackgroundStory": "这双靴子由风元素加持,步伐轻盈如风。", "BackgroundStory": "这双靴子由风元素加持,步伐轻盈如风。",
"ItemType": 3, "ItemType": 3,
"WeaponType": 0, "WeaponType": 0,
@ -851,7 +851,7 @@
"轻灵之鞋": { "轻灵之鞋": {
"Id": 13503, "Id": 13503,
"Name": "轻灵之鞋", "Name": "轻灵之鞋",
"Description": "增加 45 点行动速度,并提高 10% 闪避率。", "Description": "增加角色 45 点行动速度,并提高 10% 闪避率。",
"BackgroundStory": "传说这双鞋能让穿戴者的步伐鬼魅般飘忽不定。", "BackgroundStory": "传说这双鞋能让穿戴者的步伐鬼魅般飘忽不定。",
"ItemType": 3, "ItemType": 3,
"WeaponType": 0, "WeaponType": 0,
@ -880,7 +880,7 @@
"雷电靴": { "雷电靴": {
"Id": 13504, "Id": 13504,
"Name": "雷电靴", "Name": "雷电靴",
"Description": "增加 45 点行动速度,并提高 10% 冷却缩减。", "Description": "增加角色 45 点行动速度,并提高 10% 冷却缩减。",
"BackgroundStory": "这双靴子蕴含雷电之力,使穿戴者快速出击。", "BackgroundStory": "这双靴子蕴含雷电之力,使穿戴者快速出击。",
"ItemType": 3, "ItemType": 3,
"WeaponType": 0, "WeaponType": 0,
@ -909,7 +909,7 @@
"暗影之靴": { "暗影之靴": {
"Id": 13505, "Id": 13505,
"Name": "暗影之靴", "Name": "暗影之靴",
"Description": "增加 38 点行动速度,并提高 8% 暴击率。", "Description": "增加角色 38 点行动速度,并提高 8% 暴击率。",
"BackgroundStory": "这双鞋在黑暗中隐藏,赋予穿戴者暗影的力量。", "BackgroundStory": "这双鞋在黑暗中隐藏,赋予穿戴者暗影的力量。",
"ItemType": 3, "ItemType": 3,
"WeaponType": 0, "WeaponType": 0,
@ -938,7 +938,7 @@
"守护吊坠": { "守护吊坠": {
"Id": 14501, "Id": 14501,
"Name": "守护吊坠", "Name": "守护吊坠",
"Description": "增加 3 点所有力量、敏捷、智力。", "Description": "增加角色 3 点所有力量、敏捷、智力。",
"BackgroundStory": "带着一丝丝念想。", "BackgroundStory": "带着一丝丝念想。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -971,7 +971,7 @@
"富贵头冠": { "富贵头冠": {
"Id": 14502, "Id": 14502,
"Name": "富贵头冠", "Name": "富贵头冠",
"Description": "增加 170 点最大生命值和 80 点最大魔法值。", "Description": "增加角色 170 点最大生命值和 80 点最大魔法值。",
"BackgroundStory": "辉煌华贵的头冠。", "BackgroundStory": "辉煌华贵的头冠。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1000,7 +1000,7 @@
"黄金挂坠": { "黄金挂坠": {
"Id": 14503, "Id": 14503,
"Name": "黄金挂坠", "Name": "黄金挂坠",
"Description": "增加 300 点最大生命值。", "Description": "增加角色 300 点最大生命值。",
"BackgroundStory": "珍贵稀有的黄金挂件,象征财富与荣耀的护身符。", "BackgroundStory": "珍贵稀有的黄金挂件,象征财富与荣耀的护身符。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1025,7 +1025,7 @@
"辉煌光环": { "辉煌光环": {
"Id": 14504, "Id": 14504,
"Name": "辉煌光环", "Name": "辉煌光环",
"Description": "增加 170 点最大魔法值和 6 点每时间魔法回复。", "Description": "增加角色 170 点最大魔法值和 6 点每时间魔法回复。",
"BackgroundStory": "流光溢彩的光环。", "BackgroundStory": "流光溢彩的光环。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1054,7 +1054,7 @@
"银质手环": { "银质手环": {
"Id": 14505, "Id": 14505,
"Name": "银质手环", "Name": "银质手环",
"Description": "提升 6 点所有力量、敏捷、智力。", "Description": "增加角色 6 点所有力量、敏捷、智力。",
"BackgroundStory": "素雅精致的银质手环。", "BackgroundStory": "素雅精致的银质手环。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1087,7 +1087,7 @@
"星辉护符": { "星辉护符": {
"Id": 14506, "Id": 14506,
"Name": "星辉护符", "Name": "星辉护符",
"Description": "提升 15 点智力,提升暴击伤害 12%。", "Description": "增加角色 15 点智力,提升暴击伤害 12%。",
"BackgroundStory": "护符上镶嵌着神秘的星辉宝石,传说能提升佩戴者的法术威力。", "BackgroundStory": "护符上镶嵌着神秘的星辉宝石,传说能提升佩戴者的法术威力。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1116,7 +1116,7 @@
"雷鸣之戒": { "雷鸣之戒": {
"Id": 14507, "Id": 14507,
"Name": "雷鸣之戒", "Name": "雷鸣之戒",
"Description": "增加 12 点力量和 8% 暴击率。", "Description": "增加角色 12 点力量和 8% 暴击率。",
"BackgroundStory": "戒指中流淌着雷电的力量,增强佩戴者的战斗威力。", "BackgroundStory": "戒指中流淌着雷电的力量,增强佩戴者的战斗威力。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1145,7 +1145,7 @@
"精灵之戒": { "精灵之戒": {
"Id": 14508, "Id": 14508,
"Name": "精灵之戒", "Name": "精灵之戒",
"Description": "提升 10 每时间魔法回复,并增加 8 点智力。", "Description": "增加角色 10 每时间魔法回复,并增加角色 8 点智力。",
"BackgroundStory": "这枚戒指由精灵制成,能够帮助法师更快地恢复法力。", "BackgroundStory": "这枚戒指由精灵制成,能够帮助法师更快地恢复法力。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1174,7 +1174,7 @@
"暗影项链": { "暗影项链": {
"Id": 14509, "Id": 14509,
"Name": "暗影项链", "Name": "暗影项链",
"Description": "增加 20 点敏捷和 20 点行动速度。", "Description": "增加角色 20 点敏捷和 20 点行动速度。",
"BackgroundStory": "项链蕴含着黑暗的力量,让佩戴者更具敏捷性。", "BackgroundStory": "项链蕴含着黑暗的力量,让佩戴者更具敏捷性。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1203,7 +1203,7 @@
"YukiのCalfSocks": { "YukiのCalfSocks": {
"Id": 14510, "Id": 14510,
"Name": "YukiのCalfSocks", "Name": "YukiのCalfSocks",
"Description": "增加 15% 暴击率和 30% 暴击伤害。", "Description": "增加角色 15% 暴击率和 30% 暴击伤害。",
"BackgroundStory": "小雪的小腿袜,拥有神秘的力量,令人神往。", "BackgroundStory": "小雪的小腿袜,拥有神秘的力量,令人神往。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1232,7 +1232,7 @@
"诺尔希的现代汉语字典": { "诺尔希的现代汉语字典": {
"Id": 14511, "Id": 14511,
"Name": "诺尔希的现代汉语字典", "Name": "诺尔希的现代汉语字典",
"Description": "增加 15% 攻击力和 8% 物理护甲。", "Description": "增加角色 15% 攻击力和 8% 物理护甲。",
"BackgroundStory": "懂又不懂。", "BackgroundStory": "懂又不懂。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1261,7 +1261,7 @@
"金刚石": { "金刚石": {
"Id": 14512, "Id": 14512,
"Name": "金刚石", "Name": "金刚石",
"Description": "增加 10% 最大生命值。", "Description": "增加角色 10% 最大生命值。",
"BackgroundStory": "罕见宝石,蕴含不可动摇的坚韧之力。", "BackgroundStory": "罕见宝石,蕴含不可动摇的坚韧之力。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,
@ -1286,7 +1286,7 @@
"路人哥的cos服": { "路人哥的cos服": {
"Id": 14513, "Id": 14513,
"Name": "路人哥的cos服", "Name": "路人哥的cos服",
"Description": "增加 10% 攻击力,增加 15% 魔法抗性,但是会减少 8% 物理伤害减免。", "Description": "增加角色 10% 攻击力,增加角色 15% 魔法抗性,但是会减少 8% 物理伤害减免。",
"BackgroundStory": "一套神秘的服饰,据说穿上后会引发未知的力量变化。", "BackgroundStory": "一套神秘的服饰,据说穿上后会引发未知的力量变化。",
"ItemType": 4, "ItemType": 4,
"WeaponType": 0, "WeaponType": 0,