From 8359b9e0186f22c50f6b4b90d99db81d1f6f8f47 Mon Sep 17 00:00:00 2001 From: milimoe Date: Thu, 28 Nov 2024 00:57:28 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E5=8A=A8=E6=80=81=E5=8F=82?= =?UTF-8?q?=E6=95=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Effects/SkillEffects/造成封技.cs | 7 +- .../Effects/SkillEffects/造成眩晕.cs | 7 +- OshimaModules/Skills/魔法/反魔法领域.cs | 39 +++++++- OshimaModules/Skills/魔法/沉默十字.cs | 53 +++++++++- .../oshima-studios/oshima.fungame.items.json | 96 +++++++++---------- 5 files changed, 144 insertions(+), 58 deletions(-) diff --git a/OshimaModules/Effects/SkillEffects/造成封技.cs b/OshimaModules/Effects/SkillEffects/造成封技.cs index 217ee1f..6807085 100644 --- a/OshimaModules/Effects/SkillEffects/造成封技.cs +++ b/OshimaModules/Effects/SkillEffects/造成封技.cs @@ -9,17 +9,20 @@ namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects public override string Name => Skill.Name; public override string Description => $"对目标{(Skill.CanSelectTargetCount > 1 ? $"至多 {Skill.CanSelectTargetCount} 个" : "")}敌人造成封技 {封技时间},无法使用技能(魔法、战技和爆发技),并打断当前施法。"; - private string 封技时间 => _durative && _duration > 0 ? _duration + " 时间" : (!_durative && _durationTurn > 0 ? _durationTurn + " 回合" : "0 时间"); + private string 封技时间 => _durative && _duration > 0 ? 实际封技时间 + " 时间" : (!_durative && _durationTurn > 0 ? 实际封技时间 + " 回合" : "0 时间"); + private double 实际封技时间 => _durative && _duration > 0 ? _duration + _levelGrowth * (Level - 1) : (!_durative && _durationTurn > 0 ? _durationTurn + _levelGrowth * (Level - 1) : 0); private readonly bool _durative; private readonly double _duration; private readonly int _durationTurn; + private readonly double _levelGrowth; - public 造成封技(Skill skill, bool durative = false, double duration = 0, int durationTurn = 1) : base(skill) + public 造成封技(Skill skill, bool durative = false, double duration = 0, int durationTurn = 1, double levelGrowth = 0) : base(skill) { GamingQueue = skill.GamingQueue; _durative = durative; _duration = duration; _durationTurn = durationTurn; + _levelGrowth = levelGrowth; } public override void OnSkillCasted(Character caster, List targets, Dictionary others) diff --git a/OshimaModules/Effects/SkillEffects/造成眩晕.cs b/OshimaModules/Effects/SkillEffects/造成眩晕.cs index 34e8b66..182b7f2 100644 --- a/OshimaModules/Effects/SkillEffects/造成眩晕.cs +++ b/OshimaModules/Effects/SkillEffects/造成眩晕.cs @@ -9,17 +9,20 @@ namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects public override string Name => Skill.Name; public override string Description => $"对目标{(Skill.CanSelectTargetCount > 1 ? $"至多 {Skill.CanSelectTargetCount} 个" : "")}敌人造成眩晕 {眩晕时间}。"; - private string 眩晕时间 => _durative && _duration > 0 ? _duration + " 时间" : (!_durative && _durationTurn > 0 ? _durationTurn + " 回合" : "0 时间"); + private string 眩晕时间 => _durative && _duration > 0 ? 实际眩晕时间 + " 时间" : (!_durative && _durationTurn > 0 ? 实际眩晕时间 + " 回合" : "0 时间"); + private double 实际眩晕时间 => _durative && _duration > 0 ? _duration + _levelGrowth * (Level - 1) : (!_durative && _durationTurn > 0 ? _durationTurn + _levelGrowth * (Level - 1) : 0); private readonly bool _durative; private readonly double _duration; private readonly int _durationTurn; + private readonly double _levelGrowth; - public 造成眩晕(Skill skill, bool durative = false, double duration = 0, int durationTurn = 1) : base(skill) + public 造成眩晕(Skill skill, bool durative = false, double duration = 0, int durationTurn = 1, double levelGrowth = 0) : base(skill) { GamingQueue = skill.GamingQueue; _durative = durative; _duration = duration; _durationTurn = durationTurn; + _levelGrowth = levelGrowth; } public override void OnSkillCasted(Character caster, List targets, Dictionary others) diff --git a/OshimaModules/Skills/魔法/反魔法领域.cs b/OshimaModules/Skills/魔法/反魔法领域.cs index e9315b1..cfeccc9 100644 --- a/OshimaModules/Skills/魔法/反魔法领域.cs +++ b/OshimaModules/Skills/魔法/反魔法领域.cs @@ -9,9 +9,40 @@ namespace Oshima.FunGame.OshimaModules.Skills public override long Id => (long)MagicID.反魔法领域; public override string Name => "反魔法领域"; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; - public override double MPCost => Level > 0 ? 85 + (80 * (Level - 1)) : 85; + public override double MPCost + { + get + { + return Level switch + { + 8 => 魔法消耗基础 + 7 * 魔法消耗等级成长, + 7 => 魔法消耗基础 + 5 * 魔法消耗等级成长, + 6 => 魔法消耗基础 + 5 * 魔法消耗等级成长, + 5 => 魔法消耗基础 + 4 * 魔法消耗等级成长, + 4 => 魔法消耗基础 + 3 * 魔法消耗等级成长, + 3 => 魔法消耗基础 + 2 * 魔法消耗等级成长, + _ => 魔法消耗基础 + }; + } + } public override double CD => Level > 0 ? 90 - (2 * (Level - 1)) : 75; - public override double CastTime => Level > 0 ? 15 + (1 * (Level - 1)) : 15; + public override double CastTime + { + get + { + return Level switch + { + 8 => 20, + 7 => 18, + 6 => 14, + 5 => 16, + 4 => 14, + 3 => 12, + 2 => 8, + _ => 10 + }; + } + } public override double HardnessTime { get; set; } = 10; public override int CanSelectTargetCount { @@ -29,10 +60,12 @@ namespace Oshima.FunGame.OshimaModules.Skills }; } } + private double 魔法消耗基础 { get; set; } = 85; + private double 魔法消耗等级成长 { get; set; } = 80; public 反魔法领域(Character? character = null) : base(SkillType.Magic, character) { - Effects.Add(new 造成封技(this, true, 15, 0)); + Effects.Add(new 造成封技(this, true, 15, 0, 1)); } } } diff --git a/OshimaModules/Skills/魔法/沉默十字.cs b/OshimaModules/Skills/魔法/沉默十字.cs index 8ee6379..674f163 100644 --- a/OshimaModules/Skills/魔法/沉默十字.cs +++ b/OshimaModules/Skills/魔法/沉默十字.cs @@ -9,10 +9,57 @@ namespace Oshima.FunGame.OshimaModules.Skills public override long Id => (long)MagicID.沉默十字; public override string Name => "沉默十字"; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; - public override double MPCost => Level > 0 ? 65 + (65 * (Level - 1)) : 65; - public override double CD => Level > 0 ? 85 - (2 * (Level - 1)) : 85; - public override double CastTime => Level > 0 ? 10 - (0.5 * (Level - 1)) : 10; + public override double MPCost + { + get + { + return Level switch + { + 8 => 魔法消耗基础 + 5 * 魔法消耗等级成长, + 7 => 魔法消耗基础 + 4 * 魔法消耗等级成长, + 6 => 魔法消耗基础 + 4 * 魔法消耗等级成长, + 5 => 魔法消耗基础 + 3 * 魔法消耗等级成长, + 4 => 魔法消耗基础 + 3 * 魔法消耗等级成长, + 3 => 魔法消耗基础 + 2 * 魔法消耗等级成长, + _ => 魔法消耗基础 + }; + } + } + public override double CD => Level > 0 ? 85 - (3 * (Level - 1)) : 85; + public override double CastTime + { + get + { + return Level switch + { + 8 => 8, + 7 => 8, + 6 => 9, + 5 => 10, + 4 => 11, + 3 => 12, + 2 => 13, + _ => 14 + }; + } + } public override double HardnessTime { get; set; } = 10; + public override int CanSelectTargetCount + { + get + { + return Level switch + { + 8 => 3, + 7 => 2, + 6 => 2, + 5 => 2, + _ => 1 + }; + } + } + private double 魔法消耗基础 { get; set; } = 65; + private double 魔法消耗等级成长 { get; set; } = 65; public 沉默十字(Character? character = null) : base(SkillType.Magic, character) { diff --git a/OshimaModules/configs/oshima-studios/oshima.fungame.items.json b/OshimaModules/configs/oshima-studios/oshima.fungame.items.json index 48e48db..0ba8316 100644 --- a/OshimaModules/configs/oshima-studios/oshima.fungame.items.json +++ b/OshimaModules/configs/oshima-studios/oshima.fungame.items.json @@ -2,7 +2,7 @@ "黑暗之刃": { "Id": 11543, "Name": "黑暗之刃", - "Description": "增加 20 点攻击力。", + "Description": "增加角色 20 点攻击力。", "BackgroundStory": "传说中的黑暗之刃,蕴含邪恶力量。", "ItemType": 1, "WeaponType": 1, @@ -28,7 +28,7 @@ "烈焰长剑": { "Id": 11544, "Name": "烈焰长剑", - "Description": "增加 20 点攻击力。", + "Description": "增加角色 20 点攻击力。", "BackgroundStory": "火焰中锻造的长剑,散发着炙热气息。", "ItemType": 1, "WeaponType": 2, @@ -54,7 +54,7 @@ "银月弓": { "Id": 11545, "Name": "银月弓", - "Description": "增加 20 点攻击力。", + "Description": "增加角色 20 点攻击力。", "BackgroundStory": "由稀有银月材料制成,精准无比。", "ItemType": 1, "WeaponType": 3, @@ -80,7 +80,7 @@ "风暴步枪": { "Id": 11546, "Name": "风暴步枪", - "Description": "增加 20 点攻击力。", + "Description": "增加角色 20 点攻击力。", "BackgroundStory": "捕捉风暴之力的武器,射速惊人。", "ItemType": 1, "WeaponType": 5, @@ -106,7 +106,7 @@ "幽灵拳套": { "Id": 11547, "Name": "幽灵拳套", - "Description": "增加 20 点攻击力。", + "Description": "增加角色 20 点攻击力。", "BackgroundStory": "无形的力量增强拳套,适合迅捷攻击。", "ItemType": 1, "WeaponType": 11, @@ -132,7 +132,7 @@ "雷霆之刃": { "Id": 11548, "Name": "雷霆之刃", - "Description": "增加 40 点攻击力。", + "Description": "增加角色 40 点攻击力。", "BackgroundStory": "蕴含雷霆之力的神秘之剑,斩击时带有雷电。", "ItemType": 1, "WeaponType": 1, @@ -158,7 +158,7 @@ "龙骨重剑": { "Id": 11549, "Name": "龙骨重剑", - "Description": "增加 40 点攻击力。", + "Description": "增加角色 40 点攻击力。", "BackgroundStory": "由远古龙骨锻造而成的巨剑,威力无比。", "ItemType": 1, "WeaponType": 2, @@ -184,7 +184,7 @@ "暗影弓": { "Id": 11550, "Name": "暗影弓", - "Description": "增加 40 点攻击力。", + "Description": "增加角色 40 点攻击力。", "BackgroundStory": "能够穿透黑暗的弓,适合隐匿射击。", "ItemType": 1, "WeaponType": 3, @@ -210,7 +210,7 @@ "赤焰手枪": { "Id": 11551, "Name": "赤焰手枪", - "Description": "增加 40 点攻击力。", + "Description": "增加角色 40 点攻击力。", "BackgroundStory": "能够发射赤焰的手枪,近距离威力极大。", "ItemType": 1, "WeaponType": 4, @@ -236,7 +236,7 @@ "苍穹法杖": { "Id": 11552, "Name": "苍穹法杖", - "Description": "增加 40 点攻击力。", + "Description": "增加角色 40 点攻击力。", "BackgroundStory": "据说能够召唤天空之力的法杖,拥有强大魔力。", "ItemType": 1, "WeaponType": 8, @@ -262,7 +262,7 @@ "炽炎剑": { "Id": 11553, "Name": "炽炎剑", - "Description": "增加 60 点攻击力。", + "Description": "增加角色 60 点攻击力。", "BackgroundStory": "这把剑燃烧着永恒的火焰,传说可以焚尽一切。", "ItemType": 1, "WeaponType": 1, @@ -287,7 +287,7 @@ "狂风弓": { "Id": 11554, "Name": "狂风弓", - "Description": "增加 60 点攻击力。", + "Description": "增加角色 60 点攻击力。", "BackgroundStory": "每次射击都能引发狂风,传说它由风神亲手打造。", "ItemType": 1, "WeaponType": 3, @@ -312,7 +312,7 @@ "破晓枪": { "Id": 11555, "Name": "破晓枪", - "Description": "增加 60 点攻击力。", + "Description": "增加角色 60 点攻击力。", "BackgroundStory": "在破晓时分,这把长枪能够穿透任何黑暗。", "ItemType": 1, "WeaponType": 9, @@ -337,7 +337,7 @@ "幽冥匕首": { "Id": 11556, "Name": "幽冥匕首", - "Description": "增加 60 点攻击力。", + "Description": "增加角色 60 点攻击力。", "BackgroundStory": "这对匕首闪烁着死亡的光芒,专为刺客所用。", "ItemType": 1, "WeaponType": 6, @@ -362,7 +362,7 @@ "天雷杖": { "Id": 11557, "Name": "天雷杖", - "Description": "增加 60 点攻击力。", + "Description": "增加角色 60 点攻击力。", "BackgroundStory": "召唤天雷的法杖,拥有毁天灭地的力量。", "ItemType": 1, "WeaponType": 8, @@ -387,7 +387,7 @@ "飞雷剑": { "Id": 11558, "Name": "飞雷剑", - "Description": "增加 80 点攻击力。", + "Description": "增加角色 80 点攻击力。", "BackgroundStory": "此剑驾驭飞雷之力,能引发猛烈的雷击。", "ItemType": 1, "WeaponType": 1, @@ -412,7 +412,7 @@ "烈焰法杖": { "Id": 11559, "Name": "烈焰法杖", - "Description": "增加 80 点攻击力。", + "Description": "增加角色 80 点攻击力。", "BackgroundStory": "法杖中燃烧着不灭的火焰,象征着无尽的力量。", "ItemType": 1, "WeaponType": 8, @@ -437,7 +437,7 @@ "龙骨枪": { "Id": 11560, "Name": "龙骨枪", - "Description": "增加 80 点攻击力。", + "Description": "增加角色 80 点攻击力。", "BackgroundStory": "由远古龙骨制成的长柄武器,坚不可摧。", "ItemType": 1, "WeaponType": 9, @@ -462,7 +462,7 @@ "疾风双刀": { "Id": 11561, "Name": "疾风双刀", - "Description": "增加 80 点攻击力。", + "Description": "增加角色 80 点攻击力。", "BackgroundStory": "双持短刀,速度如疾风般迅捷。", "ItemType": 1, "WeaponType": 6, @@ -487,7 +487,7 @@ "冰晶手枪": { "Id": 11562, "Name": "冰晶手枪", - "Description": "增加 80 点攻击力。", + "Description": "增加角色 80 点攻击力。", "BackgroundStory": "由冰晶打造的手枪,子弹带有极寒之力。", "ItemType": 1, "WeaponType": 4, @@ -511,7 +511,7 @@ }, "影刃": { "Id": 11563, - "Description": "增加 105 点攻击力。", + "Description": "增加角色 105 点攻击力。", "Name": "影刃", "BackgroundStory": "藏于黑暗中的锋利刀刃,只在敌人未察觉时现身。", "ItemType": 1, @@ -537,7 +537,7 @@ "寒霜之弓": { "Id": 11564, "Name": "寒霜之弓", - "Description": "增加 105 点攻击力。", + "Description": "增加角色 105 点攻击力。", "BackgroundStory": "弓弦上凝聚寒霜,箭矢能冻结一切。", "ItemType": 1, "WeaponType": 3, @@ -562,7 +562,7 @@ "雷鸣战斧": { "Id": 11565, "Name": "雷鸣战斧", - "Description": "增加 105 点攻击力。", + "Description": "增加角色 105 点攻击力。", "BackgroundStory": "携带雷电之力的巨斧,一击之下,雷声轰鸣。", "ItemType": 1, "WeaponType": 2, @@ -587,7 +587,7 @@ "狂怒拳套": { "Id": 11566, "Name": "狂怒拳套", - "Description": "增加 105 点攻击力。", + "Description": "增加角色 105 点攻击力。", "BackgroundStory": "拳套内的力量能激发佩戴者的狂怒,造成大量伤害。", "ItemType": 1, "WeaponType": 10, @@ -612,7 +612,7 @@ "星辰法器": { "Id": 11567, "Name": "星辰法器", - "Description": "增加 105 点攻击力。", + "Description": "增加角色 105 点攻击力。", "BackgroundStory": "法器中蕴含着星辰之力,每一次攻击都如天外陨石降临。", "ItemType": 1, "WeaponType": 7, @@ -637,7 +637,7 @@ "初级法袍": { "Id": 12501, "Name": "初级法袍", - "Description": "增加 10% 魔法抗性。", + "Description": "增加角色 10% 魔法抗性。", "BackgroundStory": "可以不穿,不能没有。", "ItemType": 2, "WeaponType": 0, @@ -663,7 +663,7 @@ "高中校服": { "Id": 12502, "Name": "高中校服", - "Description": "增加 20 点物理护甲。", + "Description": "增加角色 20 点物理护甲。", "BackgroundStory": "珍藏的回忆。", "ItemType": 2, "WeaponType": 0, @@ -713,7 +713,7 @@ "魔能法袍": { "Id": 12504, "Name": "魔能法袍", - "Description": "增加 15 点智力和 20% 魔法抗性。", + "Description": "增加角色 15 点智力和 20% 魔法抗性。", "BackgroundStory": "法袍蕴含着神秘的魔力,穿戴者能增强魔法威力。", "ItemType": 2, "WeaponType": 0, @@ -743,7 +743,7 @@ "炼狱战铠": { "Id": 12505, "Name": "炼狱战铠", - "Description": "增加 40 点物理护甲,增加 10 点每时间生命回复。", + "Description": "增加角色 40 点物理护甲,增加角色 10 点每时间生命回复。", "BackgroundStory": "在无尽战火中锻造而成,具有极高的防御力。", "ItemType": 2, "WeaponType": 0, @@ -772,7 +772,7 @@ "幽影斗篷": { "Id": 12506, "Name": "幽影斗篷", - "Description": "增加 30 点物理护甲和 8% 闪避率。", + "Description": "增加角色 30 点物理护甲和 8% 闪避率。", "BackgroundStory": "黑暗中编织而成的斗篷,能让穿戴者更加敏捷。", "ItemType": 2, "WeaponType": 0, @@ -801,7 +801,7 @@ "帆布鞋": { "Id": 13501, "Name": "帆布鞋", - "Description": "增加 30 点行动速度。", + "Description": "增加角色 30 点行动速度。", "BackgroundStory": "一如年少模样。", "ItemType": 3, "WeaponType": 0, @@ -826,7 +826,7 @@ "疾风靴": { "Id": 13502, "Name": "疾风靴", - "Description": "增加 65 点行动速度,使穿戴者行动更加敏捷。", + "Description": "增加角色 65 点行动速度,使穿戴者行动更加敏捷。", "BackgroundStory": "这双靴子由风元素加持,步伐轻盈如风。", "ItemType": 3, "WeaponType": 0, @@ -851,7 +851,7 @@ "轻灵之鞋": { "Id": 13503, "Name": "轻灵之鞋", - "Description": "增加 45 点行动速度,并提高 10% 闪避率。", + "Description": "增加角色 45 点行动速度,并提高 10% 闪避率。", "BackgroundStory": "传说这双鞋能让穿戴者的步伐鬼魅般飘忽不定。", "ItemType": 3, "WeaponType": 0, @@ -880,7 +880,7 @@ "雷电靴": { "Id": 13504, "Name": "雷电靴", - "Description": "增加 45 点行动速度,并提高 10% 冷却缩减。", + "Description": "增加角色 45 点行动速度,并提高 10% 冷却缩减。", "BackgroundStory": "这双靴子蕴含雷电之力,使穿戴者快速出击。", "ItemType": 3, "WeaponType": 0, @@ -909,7 +909,7 @@ "暗影之靴": { "Id": 13505, "Name": "暗影之靴", - "Description": "增加 38 点行动速度,并提高 8% 暴击率。", + "Description": "增加角色 38 点行动速度,并提高 8% 暴击率。", "BackgroundStory": "这双鞋在黑暗中隐藏,赋予穿戴者暗影的力量。", "ItemType": 3, "WeaponType": 0, @@ -938,7 +938,7 @@ "守护吊坠": { "Id": 14501, "Name": "守护吊坠", - "Description": "增加 3 点所有力量、敏捷、智力。", + "Description": "增加角色 3 点所有力量、敏捷、智力。", "BackgroundStory": "带着一丝丝念想。", "ItemType": 4, "WeaponType": 0, @@ -971,7 +971,7 @@ "富贵头冠": { "Id": 14502, "Name": "富贵头冠", - "Description": "增加 170 点最大生命值和 80 点最大魔法值。", + "Description": "增加角色 170 点最大生命值和 80 点最大魔法值。", "BackgroundStory": "辉煌华贵的头冠。", "ItemType": 4, "WeaponType": 0, @@ -1000,7 +1000,7 @@ "黄金挂坠": { "Id": 14503, "Name": "黄金挂坠", - "Description": "增加 300 点最大生命值。", + "Description": "增加角色 300 点最大生命值。", "BackgroundStory": "珍贵稀有的黄金挂件,象征财富与荣耀的护身符。", "ItemType": 4, "WeaponType": 0, @@ -1025,7 +1025,7 @@ "辉煌光环": { "Id": 14504, "Name": "辉煌光环", - "Description": "增加 170 点最大魔法值和 6 点每时间魔法回复。", + "Description": "增加角色 170 点最大魔法值和 6 点每时间魔法回复。", "BackgroundStory": "流光溢彩的光环。", "ItemType": 4, "WeaponType": 0, @@ -1054,7 +1054,7 @@ "银质手环": { "Id": 14505, "Name": "银质手环", - "Description": "提升 6 点所有力量、敏捷、智力。", + "Description": "增加角色 6 点所有力量、敏捷、智力。", "BackgroundStory": "素雅精致的银质手环。", "ItemType": 4, "WeaponType": 0, @@ -1087,7 +1087,7 @@ "星辉护符": { "Id": 14506, "Name": "星辉护符", - "Description": "提升 15 点智力,提升暴击伤害 12%。", + "Description": "增加角色 15 点智力,提升暴击伤害 12%。", "BackgroundStory": "护符上镶嵌着神秘的星辉宝石,传说能提升佩戴者的法术威力。", "ItemType": 4, "WeaponType": 0, @@ -1116,7 +1116,7 @@ "雷鸣之戒": { "Id": 14507, "Name": "雷鸣之戒", - "Description": "增加 12 点力量和 8% 暴击率。", + "Description": "增加角色 12 点力量和 8% 暴击率。", "BackgroundStory": "戒指中流淌着雷电的力量,增强佩戴者的战斗威力。", "ItemType": 4, "WeaponType": 0, @@ -1145,7 +1145,7 @@ "精灵之戒": { "Id": 14508, "Name": "精灵之戒", - "Description": "提升 10 每时间魔法回复,并增加 8 点智力。", + "Description": "增加角色 10 每时间魔法回复,并增加角色 8 点智力。", "BackgroundStory": "这枚戒指由精灵制成,能够帮助法师更快地恢复法力。", "ItemType": 4, "WeaponType": 0, @@ -1174,7 +1174,7 @@ "暗影项链": { "Id": 14509, "Name": "暗影项链", - "Description": "增加 20 点敏捷和 20 点行动速度。", + "Description": "增加角色 20 点敏捷和 20 点行动速度。", "BackgroundStory": "项链蕴含着黑暗的力量,让佩戴者更具敏捷性。", "ItemType": 4, "WeaponType": 0, @@ -1203,7 +1203,7 @@ "YukiのCalfSocks": { "Id": 14510, "Name": "YukiのCalfSocks", - "Description": "增加 15% 暴击率和 30% 暴击伤害。", + "Description": "增加角色 15% 暴击率和 30% 暴击伤害。", "BackgroundStory": "小雪的小腿袜,拥有神秘的力量,令人神往。", "ItemType": 4, "WeaponType": 0, @@ -1232,7 +1232,7 @@ "诺尔希的现代汉语字典": { "Id": 14511, "Name": "诺尔希的现代汉语字典", - "Description": "增加 15% 攻击力和 8% 物理护甲。", + "Description": "增加角色 15% 攻击力和 8% 物理护甲。", "BackgroundStory": "懂又不懂。", "ItemType": 4, "WeaponType": 0, @@ -1261,7 +1261,7 @@ "金刚石": { "Id": 14512, "Name": "金刚石", - "Description": "增加 10% 最大生命值。", + "Description": "增加角色 10% 最大生命值。", "BackgroundStory": "罕见宝石,蕴含不可动摇的坚韧之力。", "ItemType": 4, "WeaponType": 0, @@ -1286,7 +1286,7 @@ "路人哥的cos服": { "Id": 14513, "Name": "路人哥的cos服", - "Description": "增加 10% 攻击力,增加 15% 魔法抗性,但是会减少 8% 物理伤害减免。", + "Description": "增加角色 10% 攻击力,增加角色 15% 魔法抗性,但是会减少 8% 物理伤害减免。", "BackgroundStory": "一套神秘的服饰,据说穿上后会引发未知的力量变化。", "ItemType": 4, "WeaponType": 0,