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https://github.com/oshima-studios/OshimaGameModule.git
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平衡性调整;BUG修复;添加更多回合奖励
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parent
578162fe24
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@ -300,6 +300,20 @@ namespace Oshima.FunGame.OshimaModules.Models
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{ "exatk", Math.Clamp(Random.Shared.NextDouble(), 0.15, 0.3) }
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{ "exatk", Math.Clamp(Random.Shared.NextDouble(), 0.15, 0.3) }
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}
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}
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},
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},
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{
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EffectID.AccelerationCoefficient,
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new()
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{
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{ "exacc", 1 }
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}
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},
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{
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EffectID.IgnoreEvade,
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new()
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{
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{ "p", 1 }
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}
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},
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{
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{
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EffectID.RecoverHP,
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EffectID.RecoverHP,
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new()
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new()
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@ -240,11 +240,11 @@ namespace Oshima.FunGame.OshimaModules.Regions
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};
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};
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Item item = new 奖券();
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Item item = new 奖券();
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store.AddItem(item, -1);
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store.AddItem(item, -1);
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store.SetPrice(1, "共斗积分", 6);
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store.SetPrice(1, "共斗积分", 3);
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store.Goods[1].Quota = 300;
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store.Goods[1].Quota = 300;
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item = new 十连奖券();
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item = new 十连奖券();
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store.AddItem(item, -1);
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store.AddItem(item, -1);
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store.SetPrice(2, "共斗积分", 50);
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store.SetPrice(2, "共斗积分", 25);
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store.Goods[2].Quota = 100;
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store.Goods[2].Quota = 100;
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Item[] items = [.. FunGameConstant.CharacterLevelBreakItems.Union(FunGameConstant.SkillLevelUpItems).OrderBy(o => Random.Shared.Next()).Take(5)];
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Item[] items = [.. FunGameConstant.CharacterLevelBreakItems.Union(FunGameConstant.SkillLevelUpItems).OrderBy(o => Random.Shared.Next()).Take(5)];
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int i = 3;
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int i = 3;
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@ -3356,7 +3356,7 @@
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{
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{
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"Id": 8032,
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"Id": 8032,
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"exint2": 0.18,
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"exint2": 0.18,
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"shtr": -2,
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"shtr": 2,
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"exdef2": -0.3
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"exdef2": -0.3
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}
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}
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]
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]
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