diff --git a/OshimaModules/Models/FunGameConstant.cs b/OshimaModules/Models/FunGameConstant.cs index f0036e7..01772d1 100644 --- a/OshimaModules/Models/FunGameConstant.cs +++ b/OshimaModules/Models/FunGameConstant.cs @@ -300,6 +300,20 @@ namespace Oshima.FunGame.OshimaModules.Models { "exatk", Math.Clamp(Random.Shared.NextDouble(), 0.15, 0.3) } } }, + { + EffectID.AccelerationCoefficient, + new() + { + { "exacc", 1 } + } + }, + { + EffectID.IgnoreEvade, + new() + { + { "p", 1 } + } + }, { EffectID.RecoverHP, new() diff --git a/OshimaModules/Regions/Players.cs b/OshimaModules/Regions/Players.cs index 92d08f2..23b31fb 100644 --- a/OshimaModules/Regions/Players.cs +++ b/OshimaModules/Regions/Players.cs @@ -240,11 +240,11 @@ namespace Oshima.FunGame.OshimaModules.Regions }; Item item = new 奖券(); store.AddItem(item, -1); - store.SetPrice(1, "共斗积分", 6); + store.SetPrice(1, "共斗积分", 3); store.Goods[1].Quota = 300; item = new 十连奖券(); store.AddItem(item, -1); - store.SetPrice(2, "共斗积分", 50); + store.SetPrice(2, "共斗积分", 25); store.Goods[2].Quota = 100; Item[] items = [.. FunGameConstant.CharacterLevelBreakItems.Union(FunGameConstant.SkillLevelUpItems).OrderBy(o => Random.Shared.Next()).Take(5)]; int i = 3; diff --git a/OshimaModules/configs/oshima-studios/oshima.fungame.items.json b/OshimaModules/configs/oshima-studios/oshima.fungame.items.json index c3d06f5..ff629f3 100644 --- a/OshimaModules/configs/oshima-studios/oshima.fungame.items.json +++ b/OshimaModules/configs/oshima-studios/oshima.fungame.items.json @@ -3356,7 +3356,7 @@ { "Id": 8032, "exint2": 0.18, - "shtr": -2, + "shtr": 2, "exdef2": -0.3 } ]