平衡性调整;BUG修复;添加更多回合奖励

This commit is contained in:
milimoe 2025-09-06 04:11:39 +08:00
parent 578162fe24
commit 495a5ea3ec
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
3 changed files with 17 additions and 3 deletions

View File

@ -300,6 +300,20 @@ namespace Oshima.FunGame.OshimaModules.Models
{ "exatk", Math.Clamp(Random.Shared.NextDouble(), 0.15, 0.3) } { "exatk", Math.Clamp(Random.Shared.NextDouble(), 0.15, 0.3) }
} }
}, },
{
EffectID.AccelerationCoefficient,
new()
{
{ "exacc", 1 }
}
},
{
EffectID.IgnoreEvade,
new()
{
{ "p", 1 }
}
},
{ {
EffectID.RecoverHP, EffectID.RecoverHP,
new() new()

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@ -240,11 +240,11 @@ namespace Oshima.FunGame.OshimaModules.Regions
}; };
Item item = new (); Item item = new ();
store.AddItem(item, -1); store.AddItem(item, -1);
store.SetPrice(1, "共斗积分", 6); store.SetPrice(1, "共斗积分", 3);
store.Goods[1].Quota = 300; store.Goods[1].Quota = 300;
item = new (); item = new ();
store.AddItem(item, -1); store.AddItem(item, -1);
store.SetPrice(2, "共斗积分", 50); store.SetPrice(2, "共斗积分", 25);
store.Goods[2].Quota = 100; store.Goods[2].Quota = 100;
Item[] items = [.. FunGameConstant.CharacterLevelBreakItems.Union(FunGameConstant.SkillLevelUpItems).OrderBy(o => Random.Shared.Next()).Take(5)]; Item[] items = [.. FunGameConstant.CharacterLevelBreakItems.Union(FunGameConstant.SkillLevelUpItems).OrderBy(o => Random.Shared.Next()).Take(5)];
int i = 3; int i = 3;

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@ -3356,7 +3356,7 @@
{ {
"Id": 8032, "Id": 8032,
"exint2": 0.18, "exint2": 0.18,
"shtr": -2, "shtr": 2,
"exdef2": -0.3 "exdef2": -0.3
} }
] ]