This commit is contained in:
milimoe 2024-11-20 23:42:59 +08:00
parent 6019c53a70
commit 2e61ff85fa
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E

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@ -25,12 +25,12 @@ namespace Oshima.FunGame.OshimaModules.Skills
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"当生命值低于 30% 时,进入力量模式,核心属性转为力量,将所有基础智力转化为额外力量;当生命值高于或等于 30% 时,进入智力模式,核心属性转为智力,还原所有基础智力。力量模式下,造成伤害必定暴击;智力模式下,获得 30% 闪避率和 25% 魔法抗性。" +
public override string Description => $"当生命值低于 30% 时,进入力量模式,核心属性转为力量,将所有基础智力转化为额外力量;当生命值高于或等于 30% 时,进入智力模式,核心属性转为智力,还原所有基础智力。力量模式下,造成伤害必定暴击;智力模式下,获得 15% 闪避率和 15% 魔法抗性。" +
(Skill.Character != null ? "(当前模式:" + CharacterSet.GetPrimaryAttributeName(Skill.Character.PrimaryAttribute) + "" : "");
private double = 0;
private double = 0.3;
private double = 0.25;
private double = 0.15;
private double = 0.15;
private bool = false;
public override void OnEffectGained(Character character)