FunGame-Testing/Library/Tests/CharacterTest.cs
2025-06-22 05:12:31 +08:00

45 lines
1.7 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
using Oshima.FunGame.OshimaModules.Characters;
using Oshima.FunGame.OshimaModules.Effects.PassiveEffects;
using Oshima.FunGame.OshimaModules.Skills;
using Oshima.FunGame.OshimaServers.Service;
namespace Milimoe.FunGame.Testing.Tests
{
internal class CharacterTest
{
public CharacterTest()
{
GamingQueue queue = new(Console.WriteLine);
Character character = new CustomCharacter(0, "");
character.SetLevel(60);
Console.WriteLine(character.GetInfo());
Item item = FunGameConstant.Equipment.Where(i => i.Id == 12515).First();
character.Equip(item);
Console.WriteLine(character.GetInfo());
Character enemy = new CustomCharacter(1, "敌人");
Console.ReadKey();
enemy.SetLevel(60);
Skill skill = new (enemy);
skill.Level += 8;
skill.OnSkillCasted(queue, enemy, [character]);
character.UnEquip(EquipSlotType.Armor);
Console.WriteLine(character.GetInfo());
Console.ReadKey();
character.Equip(item);
Console.WriteLine(character.GetInfo());
Console.ReadKey();
Effect e = character.Effects.First(e => e is );
character.Effects.Remove(e);
e.OnEffectLost(character);
Console.WriteLine(character.GetInfo());
Console.ReadKey();
character.UnEquip(EquipSlotType.Armor);
Console.WriteLine(character.GetInfo());
Console.ReadKey();
}
}
}