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https://github.com/milimoe/FunGame-Testing.git
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45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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using Oshima.FunGame.OshimaModules.Characters;
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using Oshima.FunGame.OshimaModules.Effects.PassiveEffects;
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using Oshima.FunGame.OshimaModules.Skills;
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using Oshima.FunGame.OshimaServers.Service;
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namespace Milimoe.FunGame.Testing.Tests
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{
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internal class CharacterTest
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{
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public CharacterTest()
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{
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GamingQueue queue = new(Console.WriteLine);
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Character character = new CustomCharacter(0, "");
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character.SetLevel(60);
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Console.WriteLine(character.GetInfo());
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Item item = FunGameConstant.Equipment.Where(i => i.Id == 12515).First();
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character.Equip(item);
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Console.WriteLine(character.GetInfo());
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Character enemy = new CustomCharacter(1, "敌人");
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Console.ReadKey();
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enemy.SetLevel(60);
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Skill skill = new 虚弱领域(enemy);
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skill.Level += 8;
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skill.OnSkillCasted(queue, enemy, [character]);
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character.UnEquip(EquipSlotType.Armor);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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character.Equip(item);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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Effect e = character.Effects.First(e => e is 虚弱);
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character.Effects.Remove(e);
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e.OnEffectLost(character);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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character.UnEquip(EquipSlotType.Armor);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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}
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}
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}
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