using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Model; using Oshima.FunGame.OshimaModules.Characters; using Oshima.FunGame.OshimaModules.Effects.PassiveEffects; using Oshima.FunGame.OshimaModules.Skills; using Oshima.FunGame.OshimaServers.Service; namespace Milimoe.FunGame.Testing.Tests { internal class CharacterTest { public CharacterTest() { GamingQueue queue = new(Console.WriteLine); Character character = new CustomCharacter(0, ""); character.SetLevel(60); Console.WriteLine(character.GetInfo()); Item item = FunGameConstant.Equipment.Where(i => i.Id == 12515).First(); character.Equip(item); Console.WriteLine(character.GetInfo()); Character enemy = new CustomCharacter(1, "敌人"); Console.ReadKey(); enemy.SetLevel(60); Skill skill = new 虚弱领域(enemy); skill.Level += 8; skill.OnSkillCasted(queue, enemy, [character]); character.UnEquip(EquipSlotType.Armor); Console.WriteLine(character.GetInfo()); Console.ReadKey(); character.Equip(item); Console.WriteLine(character.GetInfo()); Console.ReadKey(); Effect e = character.Effects.First(e => e is 虚弱); character.Effects.Remove(e); e.OnEffectLost(character); Console.WriteLine(character.GetInfo()); Console.ReadKey(); character.UnEquip(EquipSlotType.Armor); Console.WriteLine(character.GetInfo()); Console.ReadKey(); } } }