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https://github.com/milimoe/FunGame-Testing.git
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测试
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@ -1,14 +1,14 @@
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Oshima.FunGame.WebAPI.Controllers;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.WebAPI.Controllers;
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_ = new Milimoe.FunGame.Testing.Tests.CheckDLL();
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//_ = new Milimoe.FunGame.Testing.Tests.CheckDLL();
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Console.WriteLine();
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Console.WriteLine();
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_ = new Milimoe.FunGame.Testing.Tests.WebSocketTest();
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//_ = new Milimoe.FunGame.Testing.Tests.WebSocketTest();
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CharacterModule cm = new();
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CharacterModule cm = new();
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cm.Load();
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cm.Load();
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@ -67,7 +67,7 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
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//Console.WriteLine(user.Inventory.Characters.First().GetInfo(showEXP: true));
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//Console.WriteLine(user.Inventory.Characters.First().GetInfo(showEXP: true));
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Console.WriteLine(string.Join("", controller.FightCustom(1, 2, true)));
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//Console.WriteLine(string.Join("", controller.FightCustom(1, 2, true)));
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//FunGameActionQueue.StartSimulationGame(true, true, true, true);
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//FunGameActionQueue.StartSimulationGame(true, true, true, true);
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//foreach (string str in controller.GetTest(false, true))
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//foreach (string str in controller.GetTest(false, true))
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@ -3,6 +3,21 @@ using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Solutions
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namespace Milimoe.FunGame.Testing.Solutions
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{
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{
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public enum ActivityState
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{
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Future,
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Upcoming,
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InProgress,
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Ended
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}
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public enum RedeemResult
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{
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Success,
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StockNotEnough,
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PointsNotEnough
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}
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public class Activity(long id, string name, DateTime startTime, DateTime endTime)
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public class Activity(long id, string name, DateTime startTime, DateTime endTime)
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{
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{
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public long Id { get; set; } = id;
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public long Id { get; set; } = id;
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@ -14,7 +29,6 @@ namespace Milimoe.FunGame.Testing.Solutions
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public Store Store { get; set; } = new Store();
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public Store Store { get; set; } = new Store();
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// 事件
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// 事件
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public event EventHandler<ActivityStateChangedEventArgs>? ActivityStateChanged;
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public event EventHandler<UserAccessEventArgs>? UserAccessCheck;
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public event EventHandler<UserAccessEventArgs>? UserAccessCheck;
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public void UpdateState()
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public void UpdateState()
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@ -42,15 +56,9 @@ namespace Milimoe.FunGame.Testing.Solutions
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if (State != newState)
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if (State != newState)
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{
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{
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State = newState;
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State = newState;
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OnActivityStateChanged(new ActivityStateChangedEventArgs(State));
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}
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}
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}
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}
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protected virtual void OnActivityStateChanged(ActivityStateChangedEventArgs e)
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{
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ActivityStateChanged?.Invoke(this, e);
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}
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public bool AllowUserAccess(long userId)
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public bool AllowUserAccess(long userId)
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{
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{
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UserAccessEventArgs args = new(userId, State, StartTime, EndTime);
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UserAccessEventArgs args = new(userId, State, StartTime, EndTime);
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@ -74,16 +82,11 @@ namespace Milimoe.FunGame.Testing.Solutions
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if (quest != null)
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if (quest != null)
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{
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{
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quest.Status = newStatus;
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quest.Status = newStatus;
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// 可选:触发任务状态更新事件
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Console.WriteLine($"活动状态已改变为:{newStatus}");
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}
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}
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}
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}
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}
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}
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public class ActivityStateChangedEventArgs(ActivityState newState) : EventArgs
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{
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public ActivityState NewState { get; } = newState;
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}
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public class UserAccessEventArgs(long userId, ActivityState activityState, DateTime startTime, DateTime endTime) : EventArgs
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public class UserAccessEventArgs(long userId, ActivityState activityState, DateTime startTime, DateTime endTime) : EventArgs
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{
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{
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public long UserId { get; } = userId;
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public long UserId { get; } = userId;
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@ -2,6 +2,8 @@
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Testing.Solutions;
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using Milimoe.FunGame.Testing.Solutions;
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using ActivityState = Milimoe.FunGame.Testing.Solutions.ActivityState;
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using RedeemResult = Milimoe.FunGame.Testing.Solutions.RedeemResult;
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namespace Milimoe.FunGame.Testing.Tests
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namespace Milimoe.FunGame.Testing.Tests
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{
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{
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@ -56,12 +58,6 @@ namespace Milimoe.FunGame.Testing.Tests
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activity.Store.AddItem(item1, 100, 10);
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activity.Store.AddItem(item1, 100, 10);
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activity.Store.AddItem(item2, 200, 10);
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activity.Store.AddItem(item2, 200, 10);
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// 订阅活动状态改变事件
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activity.ActivityStateChanged += (sender, e) =>
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{
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Console.WriteLine($"活动状态已改变为:{e.NewState}");
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};
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// 订阅用户访问检查事件
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// 订阅用户访问检查事件
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activity.UserAccessCheck += (sender, e) =>
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activity.UserAccessCheck += (sender, e) =>
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{
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{
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