添加测试

This commit is contained in:
milimoe 2025-06-27 00:02:36 +08:00
parent 591175b781
commit e1707c922e
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0

View File

@ -36,16 +36,16 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
// FunGameService.AddCharacterSkills(character, 1, 1, 1);
// Console.WriteLine(character.GetInfo());
//}
//foreach (Skill s in FunGameConstant.Skills)
//{
// s.Level = 1;
// Console.WriteLine(s.GetInfo());
//}
//foreach (Skill m in FunGameConstant.Magics)
//{
// m.Level = 1;
// Console.WriteLine(m.GetInfo());
//}
foreach (Skill s in FunGameConstant.Skills)
{
s.Level = 1;
Console.WriteLine(s.GetInfo());
}
foreach (Skill m in FunGameConstant.Magics)
{
m.Level = 1;
Console.WriteLine(m.GetInfo());
}
//foreach (Character c in FunGameConstant.Characters)
//{
// Character character = c.Copy();
@ -54,16 +54,17 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
// FunGameService.AddCharacterSkills(character, 1, 6, 6);
// Console.WriteLine(character.GetInfo());
//}
//foreach (Skill s in FunGameConstant.Skills)
//{
// s.Level = 6;
// Console.WriteLine(s.GetInfo());
//}
//foreach (Skill m in FunGameConstant.Magics)
//{
// m.Level = 8;
// Console.WriteLine(m.GetInfo());
//}
foreach (Skill s in FunGameConstant.Skills)
{
s.Level = 6;
Console.WriteLine(s.GetInfo());
}
foreach (Skill m in FunGameConstant.Magics)
{
m.Level = 8;
Console.WriteLine(m.GetInfo());
}
Console.ReadKey();
//Character character = new Oshima.FunGame.OshimaModules.Characters.CustomCharacter(0, "");
//character.SetLevel(60);
//foreach (Item i in FunGameConstant.Equipment)
@ -73,36 +74,36 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
// Console.WriteLine(i.ToString());
//}
//Console.WriteLine(character.GetInfo());
foreach (Item i in FunGameConstant.Equipment)
{
StringBuilder builder = new();
//foreach (Item i in FunGameConstant.Equipment)
//{
// StringBuilder builder = new();
builder.AppendLine($"【{i.Name}】");
// builder.AppendLine($"【{i.Name}】");
string itemquality = ItemSet.GetQualityTypeName(i.QualityType);
string itemtype = ItemSet.GetItemTypeName(i.ItemType) + (i.ItemType == ItemType.Weapon && i.WeaponType != WeaponType.None ? "-" + ItemSet.GetWeaponTypeName(i.WeaponType) : "");
if (itemtype != "") itemtype = $" {itemtype}";
// string itemquality = ItemSet.GetQualityTypeName(i.QualityType);
// string itemtype = ItemSet.GetItemTypeName(i.ItemType) + (i.ItemType == ItemType.Weapon && i.WeaponType != WeaponType.None ? "-" + ItemSet.GetWeaponTypeName(i.WeaponType) : "");
// if (itemtype != "") itemtype = $" {itemtype}";
builder.AppendLine($"{itemquality + itemtype}");
// builder.AppendLine($"{itemquality + itemtype}");
if (i.Description != "")
{
builder.AppendLine("物品描述:" + i.Description);
}
// if (i.Description != "")
// {
// builder.AppendLine("物品描述:" + i.Description);
// }
if (i.BackgroundStory != "")
{
builder.AppendLine($"\"{i.BackgroundStory}\"");
}
// if (i.BackgroundStory != "")
// {
// builder.AppendLine($"\"{i.BackgroundStory}\"");
// }
Console.WriteLine(builder.ToString());
}
Console.ReadKey();
foreach (OshimaRegion region in FunGameConstant.Regions.Union(FunGameConstant.PlayerRegions))
{
Console.WriteLine(region.ToString());
}
Console.ReadKey();
// Console.WriteLine(builder.ToString());
//}
//Console.ReadKey();
//foreach (OshimaRegion region in FunGameConstant.Regions.Union(FunGameConstant.PlayerRegions))
//{
// Console.WriteLine(region.ToString());
//}
//Console.ReadKey();
//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
//Console.WriteLine(rounds.Count);