添加测试

This commit is contained in:
milimoe 2025-06-27 00:02:36 +08:00
parent 591175b781
commit e1707c922e
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0

View File

@ -36,16 +36,16 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
// FunGameService.AddCharacterSkills(character, 1, 1, 1); // FunGameService.AddCharacterSkills(character, 1, 1, 1);
// Console.WriteLine(character.GetInfo()); // Console.WriteLine(character.GetInfo());
//} //}
//foreach (Skill s in FunGameConstant.Skills) foreach (Skill s in FunGameConstant.Skills)
//{ {
// s.Level = 1; s.Level = 1;
// Console.WriteLine(s.GetInfo()); Console.WriteLine(s.GetInfo());
//} }
//foreach (Skill m in FunGameConstant.Magics) foreach (Skill m in FunGameConstant.Magics)
//{ {
// m.Level = 1; m.Level = 1;
// Console.WriteLine(m.GetInfo()); Console.WriteLine(m.GetInfo());
//} }
//foreach (Character c in FunGameConstant.Characters) //foreach (Character c in FunGameConstant.Characters)
//{ //{
// Character character = c.Copy(); // Character character = c.Copy();
@ -54,16 +54,17 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
// FunGameService.AddCharacterSkills(character, 1, 6, 6); // FunGameService.AddCharacterSkills(character, 1, 6, 6);
// Console.WriteLine(character.GetInfo()); // Console.WriteLine(character.GetInfo());
//} //}
//foreach (Skill s in FunGameConstant.Skills) foreach (Skill s in FunGameConstant.Skills)
//{ {
// s.Level = 6; s.Level = 6;
// Console.WriteLine(s.GetInfo()); Console.WriteLine(s.GetInfo());
//} }
//foreach (Skill m in FunGameConstant.Magics) foreach (Skill m in FunGameConstant.Magics)
//{ {
// m.Level = 8; m.Level = 8;
// Console.WriteLine(m.GetInfo()); Console.WriteLine(m.GetInfo());
//} }
Console.ReadKey();
//Character character = new Oshima.FunGame.OshimaModules.Characters.CustomCharacter(0, ""); //Character character = new Oshima.FunGame.OshimaModules.Characters.CustomCharacter(0, "");
//character.SetLevel(60); //character.SetLevel(60);
//foreach (Item i in FunGameConstant.Equipment) //foreach (Item i in FunGameConstant.Equipment)
@ -73,36 +74,36 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
// Console.WriteLine(i.ToString()); // Console.WriteLine(i.ToString());
//} //}
//Console.WriteLine(character.GetInfo()); //Console.WriteLine(character.GetInfo());
foreach (Item i in FunGameConstant.Equipment) //foreach (Item i in FunGameConstant.Equipment)
{ //{
StringBuilder builder = new(); // StringBuilder builder = new();
builder.AppendLine($"【{i.Name}】"); // builder.AppendLine($"【{i.Name}】");
string itemquality = ItemSet.GetQualityTypeName(i.QualityType); // string itemquality = ItemSet.GetQualityTypeName(i.QualityType);
string itemtype = ItemSet.GetItemTypeName(i.ItemType) + (i.ItemType == ItemType.Weapon && i.WeaponType != WeaponType.None ? "-" + ItemSet.GetWeaponTypeName(i.WeaponType) : ""); // string itemtype = ItemSet.GetItemTypeName(i.ItemType) + (i.ItemType == ItemType.Weapon && i.WeaponType != WeaponType.None ? "-" + ItemSet.GetWeaponTypeName(i.WeaponType) : "");
if (itemtype != "") itemtype = $" {itemtype}"; // if (itemtype != "") itemtype = $" {itemtype}";
builder.AppendLine($"{itemquality + itemtype}"); // builder.AppendLine($"{itemquality + itemtype}");
if (i.Description != "") // if (i.Description != "")
{ // {
builder.AppendLine("物品描述:" + i.Description); // builder.AppendLine("物品描述:" + i.Description);
} // }
if (i.BackgroundStory != "") // if (i.BackgroundStory != "")
{ // {
builder.AppendLine($"\"{i.BackgroundStory}\""); // builder.AppendLine($"\"{i.BackgroundStory}\"");
} // }
Console.WriteLine(builder.ToString()); // Console.WriteLine(builder.ToString());
} //}
Console.ReadKey(); //Console.ReadKey();
foreach (OshimaRegion region in FunGameConstant.Regions.Union(FunGameConstant.PlayerRegions)) //foreach (OshimaRegion region in FunGameConstant.Regions.Union(FunGameConstant.PlayerRegions))
{ //{
Console.WriteLine(region.ToString()); // Console.WriteLine(region.ToString());
} //}
Console.ReadKey(); //Console.ReadKey();
//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? []; //Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
//Console.WriteLine(rounds.Count); //Console.WriteLine(rounds.Count);