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https://github.com/milimoe/FunGame-Testing.git
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更新游戏平衡常数
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@ -18,6 +18,10 @@
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<DebugType>embedded</DebugType>
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="9.0.0" />
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="FunGame.Core">
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<Reference Include="FunGame.Core">
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<HintPath>..\..\FunGame.Core\bin\Debug\net9.0\FunGame.Core.dll</HintPath>
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<HintPath>..\..\FunGame.Core\bin\Debug\net9.0\FunGame.Core.dll</HintPath>
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@ -23,6 +23,10 @@
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<None Remove="Items\**" />
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<None Remove="Items\**" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="9.0.0" />
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\FunGame.Core\FunGame.Core.csproj" />
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<ProjectReference Include="..\..\FunGame.Core\FunGame.Core.csproj" />
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<ProjectReference Include="..\..\OshimaGameModule\OshimaCore\OshimaCore.csproj" />
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<ProjectReference Include="..\..\OshimaGameModule\OshimaCore\OshimaCore.csproj" />
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@ -29,7 +29,12 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
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Console.WriteLine(controller.CreateSaved(1, "test1"));
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Console.WriteLine(controller.CreateSaved(1, "test1"));
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Console.WriteLine(controller.CreateSaved(2, "test2"));
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Console.WriteLine(controller.CreateSaved(2, "test2"));
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foreach (string str in controller.FightCustom(1, 2))
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PluginConfig pc = new("saved", "2");
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pc.LoadConfig();
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User user = FunGameService.GetUser(pc);
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Console.WriteLine(user.Inventory);
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foreach (string str in controller.GetTest(false, true))
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{
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{
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Console.WriteLine(str);
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Console.WriteLine(str);
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}
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}
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