diff --git a/Desktop/FunGame.Testing.Desktop.csproj b/Desktop/FunGame.Testing.Desktop.csproj
index c3b2779..1f93424 100644
--- a/Desktop/FunGame.Testing.Desktop.csproj
+++ b/Desktop/FunGame.Testing.Desktop.csproj
@@ -18,6 +18,10 @@
embedded
+
+
+
+
..\..\FunGame.Core\bin\Debug\net9.0\FunGame.Core.dll
diff --git a/Library/FunGame.Testing.csproj b/Library/FunGame.Testing.csproj
index cba56d9..940f099 100644
--- a/Library/FunGame.Testing.csproj
+++ b/Library/FunGame.Testing.csproj
@@ -23,6 +23,10 @@
+
+
+
+
diff --git a/Library/Main.cs b/Library/Main.cs
index 978bdd6..9d6e14c 100644
--- a/Library/Main.cs
+++ b/Library/Main.cs
@@ -29,7 +29,12 @@ FunGameController controller = new(new Logger(new LoggerFacto
Console.WriteLine(controller.CreateSaved(1, "test1"));
Console.WriteLine(controller.CreateSaved(2, "test2"));
-foreach (string str in controller.FightCustom(1, 2))
+PluginConfig pc = new("saved", "2");
+pc.LoadConfig();
+User user = FunGameService.GetUser(pc);
+Console.WriteLine(user.Inventory);
+
+foreach (string str in controller.GetTest(false, true))
{
Console.WriteLine(str);
}