完善瓶颈和效能;修复装备主动技能无法触发的问题

This commit is contained in:
milimoe 2026-01-19 01:34:29 +08:00
parent d6b8595dda
commit b8d3aefd05
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0

View File

@ -33,10 +33,10 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
// Console.WriteLine(controller.GetStats((int)c.Id));
//}
foreach (Character c in FunGameSimulation.TeamCharacterStatistics.Keys)
{
Console.WriteLine(controller.GetTeamStats((int)c.Id));
}
//foreach (Character c in FunGameSimulation.TeamCharacterStatistics.Keys)
//{
// Console.WriteLine(controller.GetTeamStats((int)c.Id));
//}
//HorseTest.HorseTest1();
@ -62,12 +62,12 @@ queue.LoadGameMap(new FastAutoMap());
// s.Level = 6;
// Console.WriteLine(s.GetInfo());
//}
//foreach (Skill m in FunGameConstant.Magics)
//{
// m.GamingQueue = queue;
// m.Level = 8;
// Console.WriteLine(m.GetInfo());
//}
foreach (Skill m in FunGameConstant.Magics)
{
m.GamingQueue = queue;
m.Level = 8;
Console.WriteLine(m.GetInfo());
}
foreach (Character c in FunGameConstant.Characters)
{
Character character = c.Copy();
@ -75,11 +75,12 @@ foreach (Character c in FunGameConstant.Characters)
character.NormalAttack.Level = 8;
character.Recovery();
FunGameService.AddCharacterSkills(character, 1, 6, 6);
Console.WriteLine($"{character.ToStringWithOutUser()} - {CharacterSet.GetPrimaryAttributeName(character.PrimaryAttribute)}角色");
foreach (Skill skill in character.Skills)
{
Console.WriteLine($"【{SkillSet.GetSkillTypeName(skill.SkillType)}】{skill.Name}\r\n{skill.Description}");
}
Console.WriteLine(character.GetInfo());
//Console.WriteLine($"{character.ToStringWithOutUser()} - {CharacterSet.GetPrimaryAttributeName(character.PrimaryAttribute)}角色");
//foreach (Skill skill in character.Skills)
//{
// Console.WriteLine($"【{SkillSet.GetSkillTypeName(skill.SkillType)}】{skill.Name}\r\n{skill.Description}");
//}
Console.WriteLine();
}
//foreach (Skill s in FunGameConstant.Skills)