From b8d3aefd05b9c20994a2c648b5168bb7a6fffcd8 Mon Sep 17 00:00:00 2001 From: milimoe Date: Mon, 19 Jan 2026 01:34:29 +0800 Subject: [PATCH] =?UTF-8?q?=E5=AE=8C=E5=96=84=E7=93=B6=E9=A2=88=E5=92=8C?= =?UTF-8?q?=E6=95=88=E8=83=BD=EF=BC=9B=E4=BF=AE=E5=A4=8D=E8=A3=85=E5=A4=87?= =?UTF-8?q?=E4=B8=BB=E5=8A=A8=E6=8A=80=E8=83=BD=E6=97=A0=E6=B3=95=E8=A7=A6?= =?UTF-8?q?=E5=8F=91=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Library/Main.cs | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/Library/Main.cs b/Library/Main.cs index da84da2..357d2b4 100644 --- a/Library/Main.cs +++ b/Library/Main.cs @@ -33,10 +33,10 @@ FunGameController controller = new(new Logger(new LoggerFacto // Console.WriteLine(controller.GetStats((int)c.Id)); //} -foreach (Character c in FunGameSimulation.TeamCharacterStatistics.Keys) -{ - Console.WriteLine(controller.GetTeamStats((int)c.Id)); -} +//foreach (Character c in FunGameSimulation.TeamCharacterStatistics.Keys) +//{ +// Console.WriteLine(controller.GetTeamStats((int)c.Id)); +//} //HorseTest.HorseTest1(); @@ -62,12 +62,12 @@ queue.LoadGameMap(new FastAutoMap()); // s.Level = 6; // Console.WriteLine(s.GetInfo()); //} -//foreach (Skill m in FunGameConstant.Magics) -//{ -// m.GamingQueue = queue; -// m.Level = 8; -// Console.WriteLine(m.GetInfo()); -//} +foreach (Skill m in FunGameConstant.Magics) +{ + m.GamingQueue = queue; + m.Level = 8; + Console.WriteLine(m.GetInfo()); +} foreach (Character c in FunGameConstant.Characters) { Character character = c.Copy(); @@ -75,11 +75,12 @@ foreach (Character c in FunGameConstant.Characters) character.NormalAttack.Level = 8; character.Recovery(); FunGameService.AddCharacterSkills(character, 1, 6, 6); - Console.WriteLine($"{character.ToStringWithOutUser()} - {CharacterSet.GetPrimaryAttributeName(character.PrimaryAttribute)}角色"); - foreach (Skill skill in character.Skills) - { - Console.WriteLine($"【{SkillSet.GetSkillTypeName(skill.SkillType)}】{skill.Name}\r\n{skill.Description}"); - } + Console.WriteLine(character.GetInfo()); + //Console.WriteLine($"{character.ToStringWithOutUser()} - {CharacterSet.GetPrimaryAttributeName(character.PrimaryAttribute)}角色"); + //foreach (Skill skill in character.Skills) + //{ + // Console.WriteLine($"【{SkillSet.GetSkillTypeName(skill.SkillType)}】{skill.Name}\r\n{skill.Description}"); + //} Console.WriteLine(); } //foreach (Skill s in FunGameConstant.Skills)