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完善瓶颈和效能;修复装备主动技能无法触发的问题
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@ -33,10 +33,10 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
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// Console.WriteLine(controller.GetStats((int)c.Id));
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//}
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foreach (Character c in FunGameSimulation.TeamCharacterStatistics.Keys)
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{
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Console.WriteLine(controller.GetTeamStats((int)c.Id));
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}
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//foreach (Character c in FunGameSimulation.TeamCharacterStatistics.Keys)
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//{
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// Console.WriteLine(controller.GetTeamStats((int)c.Id));
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//}
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//HorseTest.HorseTest1();
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@ -62,12 +62,12 @@ queue.LoadGameMap(new FastAutoMap());
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// s.Level = 6;
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// Console.WriteLine(s.GetInfo());
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//}
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//foreach (Skill m in FunGameConstant.Magics)
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//{
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// m.GamingQueue = queue;
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// m.Level = 8;
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// Console.WriteLine(m.GetInfo());
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//}
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foreach (Skill m in FunGameConstant.Magics)
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{
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m.GamingQueue = queue;
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m.Level = 8;
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Console.WriteLine(m.GetInfo());
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}
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foreach (Character c in FunGameConstant.Characters)
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{
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Character character = c.Copy();
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@ -75,11 +75,12 @@ foreach (Character c in FunGameConstant.Characters)
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character.NormalAttack.Level = 8;
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character.Recovery();
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FunGameService.AddCharacterSkills(character, 1, 6, 6);
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Console.WriteLine($"{character.ToStringWithOutUser()} - {CharacterSet.GetPrimaryAttributeName(character.PrimaryAttribute)}角色");
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foreach (Skill skill in character.Skills)
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{
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Console.WriteLine($"【{SkillSet.GetSkillTypeName(skill.SkillType)}】{skill.Name}\r\n{skill.Description}");
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}
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Console.WriteLine(character.GetInfo());
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//Console.WriteLine($"{character.ToStringWithOutUser()} - {CharacterSet.GetPrimaryAttributeName(character.PrimaryAttribute)}角色");
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//foreach (Skill skill in character.Skills)
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//{
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// Console.WriteLine($"【{SkillSet.GetSkillTypeName(skill.SkillType)}】{skill.Name}\r\n{skill.Description}");
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//}
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Console.WriteLine();
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}
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//foreach (Skill s in FunGameConstant.Skills)
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