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https://github.com/milimoe/FunGame-Testing.git
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添加需求指定
This commit is contained in:
parent
83a7ee91a7
commit
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@ -21,7 +21,9 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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{
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Id = 1,
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Id = 1,
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Name = "里程碑Ⅰ·永燃坩埚",
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Name = "里程碑Ⅰ·永燃坩埚",
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Description = "收集 1000 份 [ 活体金属苔藓 ]。",
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Description = "收集 2500 份 [ 活体金属苔藓 ]。",
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RegionId = 3,
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NeedyExploreItemName = "活体金属苔藓",
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CreditsAward = 50000,
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CreditsAward = 50000,
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Awards = [
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Awards = [
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new 魔法卡礼包(QualityType.Blue, 5)
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new 魔法卡礼包(QualityType.Blue, 5)
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@ -30,14 +32,16 @@ namespace Milimoe.FunGame.Testing.Tests
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{ "魔法卡礼包", 1 }
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{ "魔法卡礼包", 1 }
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},
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},
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QuestType = QuestType.Progressive,
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QuestType = QuestType.Progressive,
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MaxProgress = 1000,
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MaxProgress = 2500,
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Status = QuestState.InProgress
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Status = QuestState.InProgress
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};
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};
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Quest quest2 = new()
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Quest quest2 = new()
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{
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{
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Id = 2,
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Id = 2,
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Name = "里程碑Ⅰ·齿轮坟场",
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Name = "里程碑Ⅰ·齿轮坟场",
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Description = "收集 800 份 [ 机械核心碎片 ]。",
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Description = "收集 2000 份 [ 机械核心碎片 ]。",
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RegionId = 5,
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NeedyExploreItemName = "机械核心碎片",
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CreditsAward = 40000,
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CreditsAward = 40000,
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Awards = [
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Awards = [
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new 魔法卡礼包(QualityType.Blue, 5)
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new 魔法卡礼包(QualityType.Blue, 5)
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@ -46,7 +50,7 @@ namespace Milimoe.FunGame.Testing.Tests
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{ "魔法卡礼包", 1 }
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{ "魔法卡礼包", 1 }
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},
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},
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QuestType = QuestType.Progressive,
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QuestType = QuestType.Progressive,
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MaxProgress = 800,
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MaxProgress = 2000,
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Status = QuestState.InProgress
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Status = QuestState.InProgress
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};
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};
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activity1.Quests.Add(quest1);
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activity1.Quests.Add(quest1);
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@ -62,7 +66,9 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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{
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Id = 1,
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Id = 1,
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Name = "里程碑Ⅱ·瑟兰薇歌林海",
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Name = "里程碑Ⅱ·瑟兰薇歌林海",
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Description = "收集 500 份 [ 荧蓝汁液 ]。",
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Description = "收集 2500 份 [ 荧蓝汁液 ]。",
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RegionId = 2,
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NeedyExploreItemName = "荧蓝汁液",
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CreditsAward = 50000,
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CreditsAward = 50000,
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Awards = [
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Awards = [
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new 魔法卡礼包(QualityType.Purple, 5)
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new 魔法卡礼包(QualityType.Purple, 5)
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@ -71,13 +77,15 @@ namespace Milimoe.FunGame.Testing.Tests
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{ "魔法卡礼包", 1 }
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{ "魔法卡礼包", 1 }
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},
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},
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QuestType = QuestType.Progressive,
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QuestType = QuestType.Progressive,
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MaxProgress = 500
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MaxProgress = 2500
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};
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};
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Quest quest4 = new()
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Quest quest4 = new()
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{
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{
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Id = 2,
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Id = 2,
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Name = "里程碑Ⅱ·时之荒漠",
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Name = "里程碑Ⅱ·时之荒漠",
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Description = "收集 300 份 [ 时间碎片 ]。",
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Description = "收集 2000 份 [ 时间碎片 ]。",
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RegionId = 7,
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NeedyExploreItemName = "时间碎片",
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CreditsAward = 40000,
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CreditsAward = 40000,
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Awards = [
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Awards = [
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new 魔法卡礼包(QualityType.Purple, 5)
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new 魔法卡礼包(QualityType.Purple, 5)
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@ -86,7 +94,7 @@ namespace Milimoe.FunGame.Testing.Tests
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{ "魔法卡礼包", 1 }
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{ "魔法卡礼包", 1 }
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},
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},
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QuestType = QuestType.Progressive,
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QuestType = QuestType.Progressive,
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MaxProgress = 300
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MaxProgress = 2000
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};
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};
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activity2.Quests.Add(quest3);
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activity2.Quests.Add(quest3);
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activity2.Quests.Add(quest4);
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activity2.Quests.Add(quest4);
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@ -101,7 +109,9 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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{
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Id = 1,
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Id = 1,
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Name = "里程碑Ⅲ·星辉凝露",
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Name = "里程碑Ⅲ·星辉凝露",
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Description = "收集 200 份 [ 星辉凝露 ]。",
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Description = "收集 2000 份 [ 星辉凝露 ]。",
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RegionId = 1,
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NeedyExploreItemName = "星辉凝露",
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CreditsAward = 50000,
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CreditsAward = 50000,
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Awards = [
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Awards = [
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new 魔法卡礼包(QualityType.Orange, 5)
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new 魔法卡礼包(QualityType.Orange, 5)
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@ -110,14 +120,16 @@ namespace Milimoe.FunGame.Testing.Tests
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{ "魔法卡礼包", 1 }
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{ "魔法卡礼包", 1 }
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},
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},
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QuestType = QuestType.Progressive,
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QuestType = QuestType.Progressive,
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MaxProgress = 200
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MaxProgress = 2000
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};
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};
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Quest quest6 = new()
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Quest quest6 = new()
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{
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{
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Id = 2,
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Id = 2,
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Name = "里程碑Ⅲ·液态月光",
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Name = "里程碑Ⅲ·液态月光",
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Description = "收集 100 份 [ 液态月光 ]。",
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Description = "收集 2000 份 [ 液态月光 ]。",
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CreditsAward = 40000,
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RegionId = 1,
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NeedyExploreItemName = "液态月光",
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CreditsAward = 50000,
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Awards = [
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Awards = [
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new 魔法卡礼包(QualityType.Orange, 5)
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new 魔法卡礼包(QualityType.Orange, 5)
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],
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],
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@ -125,7 +137,7 @@ namespace Milimoe.FunGame.Testing.Tests
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{ "魔法卡礼包", 1 }
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{ "魔法卡礼包", 1 }
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},
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},
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QuestType = QuestType.Progressive,
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QuestType = QuestType.Progressive,
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MaxProgress = 100
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MaxProgress = 2000
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};
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};
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activity3.Quests.Add(quest5);
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activity3.Quests.Add(quest5);
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activity3.Quests.Add(quest6);
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activity3.Quests.Add(quest6);
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@ -140,7 +152,9 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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{
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Id = 1,
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Id = 1,
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Name = "里程碑Ⅳ·永霜裂痕",
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Name = "里程碑Ⅳ·永霜裂痕",
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Description = "收集 150 份 [ 时霜药剂 ]。",
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Description = "收集 2500 份 [ 时霜药剂 ]。",
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RegionId = 4,
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NeedyExploreItemName = "时霜药剂",
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CreditsAward = 80000,
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CreditsAward = 80000,
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Awards = [
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Awards = [
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new 魔法卡礼包(QualityType.Red, 5)
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new 魔法卡礼包(QualityType.Red, 5)
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@ -149,14 +163,16 @@ namespace Milimoe.FunGame.Testing.Tests
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{ "魔法卡礼包", 1 }
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{ "魔法卡礼包", 1 }
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},
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},
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QuestType = QuestType.Progressive,
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QuestType = QuestType.Progressive,
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MaxProgress = 150
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MaxProgress = 2500
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};
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};
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Quest quest8 = new()
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Quest quest8 = new()
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{
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{
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Id = 2,
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Id = 2,
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Name = "里程碑Ⅳ·棱镜骨桥",
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Name = "里程碑Ⅳ·棱镜骨桥",
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Description = "收集 100 份 [ 晶化记忆孢子 ]。",
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Description = "收集 2500 份 [ 晶化记忆孢子 ]。",
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CreditsAward = 60000,
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RegionId = 11,
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NeedyExploreItemName = "晶化记忆孢子",
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CreditsAward = 80000,
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Awards = [
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Awards = [
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new 魔法卡礼包(QualityType.Red, 5)
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new 魔法卡礼包(QualityType.Red, 5)
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],
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],
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@ -164,7 +180,7 @@ namespace Milimoe.FunGame.Testing.Tests
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{ "魔法卡礼包", 1 }
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{ "魔法卡礼包", 1 }
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},
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},
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QuestType = QuestType.Progressive,
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QuestType = QuestType.Progressive,
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MaxProgress = 100
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MaxProgress = 2500
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};
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};
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activity4.Quests.Add(quest7);
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activity4.Quests.Add(quest7);
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activity4.Quests.Add(quest8);
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activity4.Quests.Add(quest8);
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@ -179,7 +195,9 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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{
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Id = 1,
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Id = 1,
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Name = "终幕·悖论挑战",
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Name = "终幕·悖论挑战",
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Description = "战胜 200 次 [ 失控的悖论引擎 ]。",
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Description = "战胜 500 次活动限定 [ 失控的悖论引擎 ]。",
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RegionId = 1,
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NeedyExploreCharacterName = "活动限定失控的悖论引擎",
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CreditsAward = 100000,
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CreditsAward = 100000,
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Awards = [
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Awards = [
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new 魔法卡礼包(QualityType.Gold, 3)
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new 魔法卡礼包(QualityType.Gold, 3)
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@ -188,14 +206,16 @@ namespace Milimoe.FunGame.Testing.Tests
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{ "魔法卡礼包", 1 }
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{ "魔法卡礼包", 1 }
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},
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},
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QuestType = QuestType.Progressive,
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QuestType = QuestType.Progressive,
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MaxProgress = 200,
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MaxProgress = 500,
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};
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};
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Quest quest10 = new()
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Quest quest10 = new()
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{
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{
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Id = 2,
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Id = 2,
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Name = "终幕·星银合金",
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Name = "终幕·星银合金",
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Description = "收集 100 份 [ 星银合金 ]。",
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Description = "收集 2000 份 [ 星银合金 ]。",
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CreditsAward = 60000,
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RegionId = 1,
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NeedyExploreItemName = "星银合金",
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CreditsAward = 80000,
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Awards = [
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Awards = [
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new 魔法卡礼包(QualityType.Red, 6)
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new 魔法卡礼包(QualityType.Red, 6)
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],
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],
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@ -203,7 +223,7 @@ namespace Milimoe.FunGame.Testing.Tests
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{ "魔法卡礼包", 1 }
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{ "魔法卡礼包", 1 }
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},
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},
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QuestType = QuestType.Progressive,
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QuestType = QuestType.Progressive,
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MaxProgress = 100
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MaxProgress = 2000
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};
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};
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activity5.Quests.Add(quest9);
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activity5.Quests.Add(quest9);
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activity5.Quests.Add(quest10);
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activity5.Quests.Add(quest10);
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@ -211,12 +231,12 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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{
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Description = "毕业季特别通告:启程既是毕业,大量秘宝馈赠!发送【毕业礼包】指令即可获得毕业礼包一份,礼包包含从零开始拉满一个角色的所有资源,让你的角色直接“毕业”!礼包最多可以领取 2 次。"
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Description = "毕业季特别通告:启程既是毕业,大量秘宝馈赠!发送【毕业礼包】指令即可获得毕业礼包一份,礼包包含从零开始拉满一个角色的所有资源,让你的角色直接“毕业”!礼包最多可以领取 2 次。"
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};
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};
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//Console.WriteLine(FunGameService.AddEvent(activity1));
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Console.WriteLine(FunGameService.AddEvent(activity1));
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//Console.WriteLine(FunGameService.AddEvent(activity2));
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Console.WriteLine(FunGameService.AddEvent(activity2));
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//Console.WriteLine(FunGameService.AddEvent(activity3));
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Console.WriteLine(FunGameService.AddEvent(activity3));
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//Console.WriteLine(FunGameService.AddEvent(activity4));
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Console.WriteLine(FunGameService.AddEvent(activity4));
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//Console.WriteLine(FunGameService.AddEvent(activity5));
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Console.WriteLine(FunGameService.AddEvent(activity5));
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//Console.WriteLine(FunGameService.AddEvent(activity6));
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Console.WriteLine(FunGameService.AddEvent(activity6));
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Console.WriteLine();
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Console.WriteLine();
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Console.WriteLine(FunGameService.GetEventCenter());
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Console.WriteLine(FunGameService.GetEventCenter());
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Console.WriteLine();
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Console.WriteLine();
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