添加活动测试

This commit is contained in:
milimoe 2025-06-28 01:28:28 +08:00
parent e1707c922e
commit 83a7ee91a7
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
2 changed files with 245 additions and 54 deletions

View File

@ -29,23 +29,19 @@ FunGameSimulation.InitFunGameSimulation();
FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
//await CharacterTest.CharacterTest1();
//foreach (Character c in FunGameConstant.Characters)
await ActivityTest.Test();
//foreach (Skill s in FunGameConstant.Skills)
//{
// Character character = c.Copy();
// character.Recovery();
// FunGameService.AddCharacterSkills(character, 1, 1, 1);
// Console.WriteLine(character.GetInfo());
// s.Level = 1;
// Console.WriteLine(s.GetInfo());
//}
//foreach (Skill m in FunGameConstant.Magics)
//{
// m.Level = 1;
// Console.WriteLine(m.GetInfo());
//}
foreach (Skill s in FunGameConstant.Skills)
{
s.Level = 1;
Console.WriteLine(s.GetInfo());
}
foreach (Skill m in FunGameConstant.Magics)
{
m.Level = 1;
Console.WriteLine(m.GetInfo());
}
//foreach (Character c in FunGameConstant.Characters)
//{
// Character character = c.Copy();
@ -65,45 +61,6 @@ foreach (Skill m in FunGameConstant.Magics)
Console.WriteLine(m.GetInfo());
}
Console.ReadKey();
//Character character = new Oshima.FunGame.OshimaModules.Characters.CustomCharacter(0, "");
//character.SetLevel(60);
//foreach (Item i in FunGameConstant.Equipment)
//{
// character.Equip(i);
// if (i.ItemType == ItemType.GiftBox && i.Name != "毕业礼包") continue;
// Console.WriteLine(i.ToString());
//}
//Console.WriteLine(character.GetInfo());
//foreach (Item i in FunGameConstant.Equipment)
//{
// StringBuilder builder = new();
// builder.AppendLine($"【{i.Name}】");
// string itemquality = ItemSet.GetQualityTypeName(i.QualityType);
// string itemtype = ItemSet.GetItemTypeName(i.ItemType) + (i.ItemType == ItemType.Weapon && i.WeaponType != WeaponType.None ? "-" + ItemSet.GetWeaponTypeName(i.WeaponType) : "");
// if (itemtype != "") itemtype = $" {itemtype}";
// builder.AppendLine($"{itemquality + itemtype}");
// if (i.Description != "")
// {
// builder.AppendLine("物品描述:" + i.Description);
// }
// if (i.BackgroundStory != "")
// {
// builder.AppendLine($"\"{i.BackgroundStory}\"");
// }
// Console.WriteLine(builder.ToString());
//}
//Console.ReadKey();
//foreach (OshimaRegion region in FunGameConstant.Regions.Union(FunGameConstant.PlayerRegions))
//{
// Console.WriteLine(region.ToString());
//}
//Console.ReadKey();
//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
//Console.WriteLine(rounds.Count);

View File

@ -0,0 +1,234 @@
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Items;
using Oshima.FunGame.OshimaServers.Service;
namespace Milimoe.FunGame.Testing.Tests
{
public class ActivityTest
{
public static async Task Test()
{
await Task.CompletedTask;
// 创建一个活动实例
Activity activity1 = new(1, "重构计划特别行动:里程碑Ⅰ")
{
Description = "在筽祀牻大陆的能量节点剧烈波动之际,悖论引擎的失控引发了现实法则的紊乱!" +
"来自铎京的冒险者们需联手作战,探索大陆各区域,收集关键材料,击败区域头目,修复能量节点,阻止现实崩塌!共同推进“重构计划”,解锁丰厚奖励!\r\n" +
"全服玩家需要探索指定区域,收集基础材料,稳定工坊,推进“里程碑Ⅰ”的进度。"
};
Quest quest1 = new()
{
Id = 1,
Name = "里程碑Ⅰ·永燃坩埚",
Description = "收集 1000 份 [ 活体金属苔藓 ]。",
CreditsAward = 50000,
Awards = [
new (QualityType.Blue, 5)
],
AwardsCount = new() {
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 1000,
Status = QuestState.InProgress
};
Quest quest2 = new()
{
Id = 2,
Name = "里程碑Ⅰ·齿轮坟场",
Description = "收集 800 份 [ 机械核心碎片 ]。",
CreditsAward = 40000,
Awards = [
new (QualityType.Blue, 5)
],
AwardsCount = new() {
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 800,
Status = QuestState.InProgress
};
activity1.Quests.Add(quest1);
activity1.Quests.Add(quest2);
Activity activity2 = new(2, "重构计划特别行动:里程碑Ⅱ")
{
Description = "在筽祀牻大陆的能量节点剧烈波动之际,悖论引擎的失控引发了现实法则的紊乱!" +
"来自铎京的冒险者们需联手作战,探索大陆各区域,收集关键材料,击败区域头目,修复能量节点,阻止现实崩塌!共同推进“重构计划”,解锁丰厚奖励!\r\n" +
"全服玩家需要探索指定区域,收集高级材料,稳定林海和荒漠,推进“里程碑Ⅱ”的进度。",
Predecessor = 1
};
Quest quest3 = new()
{
Id = 1,
Name = "里程碑Ⅱ·瑟兰薇歌林海",
Description = "收集 500 份 [ 荧蓝汁液 ]。",
CreditsAward = 50000,
Awards = [
new (QualityType.Purple, 5)
],
AwardsCount = new() {
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 500
};
Quest quest4 = new()
{
Id = 2,
Name = "里程碑Ⅱ·时之荒漠",
Description = "收集 300 份 [ 时间碎片 ]。",
CreditsAward = 40000,
Awards = [
new (QualityType.Purple, 5)
],
AwardsCount = new() {
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 300
};
activity2.Quests.Add(quest3);
activity2.Quests.Add(quest4);
Activity activity3 = new(3, "重构计划特别行动:里程碑Ⅲ")
{
Description = "在筽祀牻大陆的能量节点剧烈波动之际,悖论引擎的失控引发了现实法则的紊乱!" +
"来自铎京的冒险者们需联手作战,探索大陆各区域,收集关键材料,击败区域头目,修复能量节点,阻止现实崩塌!共同推进“重构计划”,解锁丰厚奖励!\r\n" +
"全服玩家需要挑战银辉城,获取悖论引擎核心材料,推进“里程碑Ⅲ”的进度。",
Predecessor = 2
};
Quest quest5 = new()
{
Id = 1,
Name = "里程碑Ⅲ·星辉凝露",
Description = "收集 200 份 [ 星辉凝露 ]。",
CreditsAward = 50000,
Awards = [
new (QualityType.Orange, 5)
],
AwardsCount = new() {
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 200
};
Quest quest6 = new()
{
Id = 2,
Name = "里程碑Ⅲ·液态月光",
Description = "收集 100 份 [ 液态月光 ]。",
CreditsAward = 40000,
Awards = [
new (QualityType.Orange, 5)
],
AwardsCount = new() {
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 100
};
activity3.Quests.Add(quest5);
activity3.Quests.Add(quest6);
Activity activity4 = new(4, "重构计划特别行动:里程碑Ⅳ")
{
Description = "在筽祀牻大陆的能量节点剧烈波动之际,悖论引擎的失控引发了现实法则的紊乱!" +
"来自铎京的冒险者们需联手作战,探索大陆各区域,收集关键材料,击败区域头目,修复能量节点,阻止现实崩塌!共同推进“重构计划”,解锁丰厚奖励!\r\n" +
"全服玩家需要探索永霜裂痕与棱镜骨桥,稳定时空法则,推进“里程碑Ⅳ”的进度。",
Predecessor = 3
};
Quest quest7 = new()
{
Id = 1,
Name = "里程碑Ⅳ·永霜裂痕",
Description = "收集 150 份 [ 时霜药剂 ]。",
CreditsAward = 80000,
Awards = [
new (QualityType.Red, 5)
],
AwardsCount = new() {
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 150
};
Quest quest8 = new()
{
Id = 2,
Name = "里程碑Ⅳ·棱镜骨桥",
Description = "收集 100 份 [ 晶化记忆孢子 ]。",
CreditsAward = 60000,
Awards = [
new (QualityType.Red, 5)
],
AwardsCount = new() {
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 100
};
activity4.Quests.Add(quest7);
activity4.Quests.Add(quest8);
Activity activity5 = new(5, "重构计划特别行动:终幕")
{
Description = "在筽祀牻大陆的能量节点剧烈波动之际,悖论引擎的失控引发了现实法则的紊乱!" +
"来自铎京的冒险者们需联手作战,探索大陆各区域,收集关键材料,击败区域头目,修复能量节点,阻止现实崩塌!共同推进“重构计划”,解锁丰厚奖励!\r\n" +
"全服玩家需要收集星银合金,修复悖论引擎,彻底稳定现实。",
Predecessor = 4
};
Quest quest9 = new()
{
Id = 1,
Name = "终幕·悖论挑战",
Description = "战胜 200 次 [ 失控的悖论引擎 ]。",
CreditsAward = 100000,
Awards = [
new (QualityType.Gold, 3)
],
AwardsCount = new() {
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 200,
};
Quest quest10 = new()
{
Id = 2,
Name = "终幕·星银合金",
Description = "收集 100 份 [ 星银合金 ]。",
CreditsAward = 60000,
Awards = [
new (QualityType.Red, 6)
],
AwardsCount = new() {
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 100
};
activity5.Quests.Add(quest9);
activity5.Quests.Add(quest10);
Activity activity6 = new(6, "毕业季", new DateTime(2025, 6, 1, 10, 0, 0), new DateTime(2025, 8, 1, 3, 59, 59))
{
Description = "毕业季特别通告:启程既是毕业,大量秘宝馈赠!发送【毕业礼包】指令即可获得毕业礼包一份,礼包包含从零开始拉满一个角色的所有资源,让你的角色直接“毕业”!礼包最多可以领取 2 次。"
};
//Console.WriteLine(FunGameService.AddEvent(activity1));
//Console.WriteLine(FunGameService.AddEvent(activity2));
//Console.WriteLine(FunGameService.AddEvent(activity3));
//Console.WriteLine(FunGameService.AddEvent(activity4));
//Console.WriteLine(FunGameService.AddEvent(activity5));
//Console.WriteLine(FunGameService.AddEvent(activity6));
Console.WriteLine();
Console.WriteLine(FunGameService.GetEventCenter());
Console.WriteLine();
Console.WriteLine(FunGameService.GetEvents());
Console.WriteLine();
Console.WriteLine(FunGameService.GetEvent(1));
Console.WriteLine(FunGameService.GetEvent(2));
Console.WriteLine(FunGameService.GetEvent(3));
Console.WriteLine(FunGameService.GetEvent(4));
Console.WriteLine(FunGameService.GetEvent(5));
Console.WriteLine(FunGameService.GetEvent(6));
Console.ReadKey();
}
}
}