添加需求指定

This commit is contained in:
milimoe 2025-06-30 22:46:42 +08:00
parent 83a7ee91a7
commit a70ec0c8b6
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0

View File

@ -21,7 +21,9 @@ namespace Milimoe.FunGame.Testing.Tests
{
Id = 1,
Name = "里程碑Ⅰ·永燃坩埚",
Description = "收集 1000 份 [ 活体金属苔藓 ]。",
Description = "收集 2500 份 [ 活体金属苔藓 ]。",
RegionId = 3,
NeedyExploreItemName = "活体金属苔藓",
CreditsAward = 50000,
Awards = [
new (QualityType.Blue, 5)
@ -30,14 +32,16 @@ namespace Milimoe.FunGame.Testing.Tests
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 1000,
MaxProgress = 2500,
Status = QuestState.InProgress
};
Quest quest2 = new()
{
Id = 2,
Name = "里程碑Ⅰ·齿轮坟场",
Description = "收集 800 份 [ 机械核心碎片 ]。",
Description = "收集 2000 份 [ 机械核心碎片 ]。",
RegionId = 5,
NeedyExploreItemName = "机械核心碎片",
CreditsAward = 40000,
Awards = [
new (QualityType.Blue, 5)
@ -46,7 +50,7 @@ namespace Milimoe.FunGame.Testing.Tests
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 800,
MaxProgress = 2000,
Status = QuestState.InProgress
};
activity1.Quests.Add(quest1);
@ -62,7 +66,9 @@ namespace Milimoe.FunGame.Testing.Tests
{
Id = 1,
Name = "里程碑Ⅱ·瑟兰薇歌林海",
Description = "收集 500 份 [ 荧蓝汁液 ]。",
Description = "收集 2500 份 [ 荧蓝汁液 ]。",
RegionId = 2,
NeedyExploreItemName = "荧蓝汁液",
CreditsAward = 50000,
Awards = [
new (QualityType.Purple, 5)
@ -71,13 +77,15 @@ namespace Milimoe.FunGame.Testing.Tests
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 500
MaxProgress = 2500
};
Quest quest4 = new()
{
Id = 2,
Name = "里程碑Ⅱ·时之荒漠",
Description = "收集 300 份 [ 时间碎片 ]。",
Description = "收集 2000 份 [ 时间碎片 ]。",
RegionId = 7,
NeedyExploreItemName = "时间碎片",
CreditsAward = 40000,
Awards = [
new (QualityType.Purple, 5)
@ -86,7 +94,7 @@ namespace Milimoe.FunGame.Testing.Tests
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 300
MaxProgress = 2000
};
activity2.Quests.Add(quest3);
activity2.Quests.Add(quest4);
@ -101,7 +109,9 @@ namespace Milimoe.FunGame.Testing.Tests
{
Id = 1,
Name = "里程碑Ⅲ·星辉凝露",
Description = "收集 200 份 [ 星辉凝露 ]。",
Description = "收集 2000 份 [ 星辉凝露 ]。",
RegionId = 1,
NeedyExploreItemName = "星辉凝露",
CreditsAward = 50000,
Awards = [
new (QualityType.Orange, 5)
@ -110,14 +120,16 @@ namespace Milimoe.FunGame.Testing.Tests
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 200
MaxProgress = 2000
};
Quest quest6 = new()
{
Id = 2,
Name = "里程碑Ⅲ·液态月光",
Description = "收集 100 份 [ 液态月光 ]。",
CreditsAward = 40000,
Description = "收集 2000 份 [ 液态月光 ]。",
RegionId = 1,
NeedyExploreItemName = "液态月光",
CreditsAward = 50000,
Awards = [
new (QualityType.Orange, 5)
],
@ -125,7 +137,7 @@ namespace Milimoe.FunGame.Testing.Tests
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 100
MaxProgress = 2000
};
activity3.Quests.Add(quest5);
activity3.Quests.Add(quest6);
@ -140,7 +152,9 @@ namespace Milimoe.FunGame.Testing.Tests
{
Id = 1,
Name = "里程碑Ⅳ·永霜裂痕",
Description = "收集 150 份 [ 时霜药剂 ]。",
Description = "收集 2500 份 [ 时霜药剂 ]。",
RegionId = 4,
NeedyExploreItemName = "时霜药剂",
CreditsAward = 80000,
Awards = [
new (QualityType.Red, 5)
@ -149,14 +163,16 @@ namespace Milimoe.FunGame.Testing.Tests
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 150
MaxProgress = 2500
};
Quest quest8 = new()
{
Id = 2,
Name = "里程碑Ⅳ·棱镜骨桥",
Description = "收集 100 份 [ 晶化记忆孢子 ]。",
CreditsAward = 60000,
Description = "收集 2500 份 [ 晶化记忆孢子 ]。",
RegionId = 11,
NeedyExploreItemName = "晶化记忆孢子",
CreditsAward = 80000,
Awards = [
new (QualityType.Red, 5)
],
@ -164,7 +180,7 @@ namespace Milimoe.FunGame.Testing.Tests
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 100
MaxProgress = 2500
};
activity4.Quests.Add(quest7);
activity4.Quests.Add(quest8);
@ -179,7 +195,9 @@ namespace Milimoe.FunGame.Testing.Tests
{
Id = 1,
Name = "终幕·悖论挑战",
Description = "战胜 200 次 [ 失控的悖论引擎 ]。",
Description = "战胜 500 次活动限定 [ 失控的悖论引擎 ]。",
RegionId = 1,
NeedyExploreCharacterName = "活动限定失控的悖论引擎",
CreditsAward = 100000,
Awards = [
new (QualityType.Gold, 3)
@ -188,14 +206,16 @@ namespace Milimoe.FunGame.Testing.Tests
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 200,
MaxProgress = 500,
};
Quest quest10 = new()
{
Id = 2,
Name = "终幕·星银合金",
Description = "收集 100 份 [ 星银合金 ]。",
CreditsAward = 60000,
Description = "收集 2000 份 [ 星银合金 ]。",
RegionId = 1,
NeedyExploreItemName = "星银合金",
CreditsAward = 80000,
Awards = [
new (QualityType.Red, 6)
],
@ -203,7 +223,7 @@ namespace Milimoe.FunGame.Testing.Tests
{ "魔法卡礼包", 1 }
},
QuestType = QuestType.Progressive,
MaxProgress = 100
MaxProgress = 2000
};
activity5.Quests.Add(quest9);
activity5.Quests.Add(quest10);
@ -211,12 +231,12 @@ namespace Milimoe.FunGame.Testing.Tests
{
Description = "毕业季特别通告:启程既是毕业,大量秘宝馈赠!发送【毕业礼包】指令即可获得毕业礼包一份,礼包包含从零开始拉满一个角色的所有资源,让你的角色直接“毕业”!礼包最多可以领取 2 次。"
};
//Console.WriteLine(FunGameService.AddEvent(activity1));
//Console.WriteLine(FunGameService.AddEvent(activity2));
//Console.WriteLine(FunGameService.AddEvent(activity3));
//Console.WriteLine(FunGameService.AddEvent(activity4));
//Console.WriteLine(FunGameService.AddEvent(activity5));
//Console.WriteLine(FunGameService.AddEvent(activity6));
Console.WriteLine(FunGameService.AddEvent(activity1));
Console.WriteLine(FunGameService.AddEvent(activity2));
Console.WriteLine(FunGameService.AddEvent(activity3));
Console.WriteLine(FunGameService.AddEvent(activity4));
Console.WriteLine(FunGameService.AddEvent(activity5));
Console.WriteLine(FunGameService.AddEvent(activity6));
Console.WriteLine();
Console.WriteLine(FunGameService.GetEventCenter());
Console.WriteLine();