添加探索测试

This commit is contained in:
milimoe 2025-07-02 00:09:56 +08:00
parent a70ec0c8b6
commit 8d3aabc5fd
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
2 changed files with 132 additions and 2 deletions

View File

@ -28,7 +28,7 @@ FunGameService.InitFunGame();
FunGameSimulation.InitFunGameSimulation();
FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
//await CharacterTest.CharacterTest1();
await CharacterTest.CharacterTest2();
await ActivityTest.Test();

View File

@ -1,9 +1,12 @@
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
using Oshima.FunGame.OshimaModules.Characters;
using Oshima.FunGame.OshimaModules.Effects.PassiveEffects;
using Oshima.FunGame.OshimaModules.Regions;
using Oshima.FunGame.OshimaModules.Skills;
using Oshima.FunGame.OshimaServers.Model;
using Oshima.FunGame.OshimaServers.Service;
namespace Milimoe.FunGame.Testing.Tests
@ -64,5 +67,132 @@ namespace Milimoe.FunGame.Testing.Tests
Console.WriteLine(character.GetInfo());
Console.ReadKey();
}
public static async Task CharacterTest2()
{
Character character1 = new CustomCharacter(1, "测试1")
{
Id = Random.Shared.Next(1, 13),
Level = 60,
};
Character character2 = new CustomCharacter(1, "测试A")
{
Id = Random.Shared.Next(1, 13),
Level = 60
};
Character character3 = new CustomCharacter(1, "测试α")
{
Id = Random.Shared.Next(1, 13),
Level = 60
};
Character character4 = new CustomCharacter(1, "测试Ⅰ")
{
Id = Random.Shared.Next(1, 13),
Level = 60
};
character1.NormalAttack.Level = 8;
character2.NormalAttack.Level = 8;
character3.NormalAttack.Level = 8;
character4.NormalAttack.Level = 8;
character1.Recovery();
character2.Recovery();
character3.Recovery();
character4.Recovery();
GamingQueue queue = new([character1, character2, character3, character4], Console.WriteLine);
FunGameService.AddCharacterSkills(character1, 1, 6, 6);
FunGameService.AddCharacterSkills(character2, 1, 6, 6);
FunGameService.AddCharacterSkills(character3, 1, 6, 6);
FunGameService.AddCharacterSkills(character4, 1, 6, 6);
FunGameSimulation.DropItems(queue, 5, 5, 5, 5, 5);
FunGameService.SetCharacterPrimaryAttribute(character1);
FunGameService.SetCharacterPrimaryAttribute(character2);
FunGameService.SetCharacterPrimaryAttribute(character3);
FunGameService.SetCharacterPrimaryAttribute(character4);
Console.WriteLine(character1.GetInfo());
Console.WriteLine(character2.GetInfo());
Console.WriteLine(character3.GetInfo());
Console.WriteLine(character4.GetInfo());
User user = Factory.GetUser(1, "测试用户");
if (character1.EquipSlot.MagicCardPack != null) user.Inventory.Items.Add(character1.EquipSlot.MagicCardPack);
if (character1.EquipSlot.Weapon != null) user.Inventory.Items.Add(character1.EquipSlot.Weapon);
if (character1.EquipSlot.Armor != null) user.Inventory.Items.Add(character1.EquipSlot.Armor);
if (character1.EquipSlot.Shoes != null) user.Inventory.Items.Add(character1.EquipSlot.Shoes);
if (character1.EquipSlot.Accessory1 != null) user.Inventory.Items.Add(character1.EquipSlot.Accessory1);
if (character1.EquipSlot.Accessory2 != null) user.Inventory.Items.Add(character1.EquipSlot.Accessory2);
if (character2.EquipSlot.MagicCardPack != null) user.Inventory.Items.Add(character2.EquipSlot.MagicCardPack);
if (character2.EquipSlot.Weapon != null) user.Inventory.Items.Add(character2.EquipSlot.Weapon);
if (character2.EquipSlot.Armor != null) user.Inventory.Items.Add(character2.EquipSlot.Armor);
if (character2.EquipSlot.Shoes != null) user.Inventory.Items.Add(character2.EquipSlot.Shoes);
if (character2.EquipSlot.Accessory1 != null) user.Inventory.Items.Add(character2.EquipSlot.Accessory1);
if (character2.EquipSlot.Accessory2 != null) user.Inventory.Items.Add(character2.EquipSlot.Accessory2);
if (character3.EquipSlot.MagicCardPack != null) user.Inventory.Items.Add(character3.EquipSlot.MagicCardPack);
if (character3.EquipSlot.Weapon != null) user.Inventory.Items.Add(character3.EquipSlot.Weapon);
if (character3.EquipSlot.Armor != null) user.Inventory.Items.Add(character3.EquipSlot.Armor);
if (character3.EquipSlot.Shoes != null) user.Inventory.Items.Add(character3.EquipSlot.Shoes);
if (character3.EquipSlot.Accessory1 != null) user.Inventory.Items.Add(character3.EquipSlot.Accessory1);
if (character3.EquipSlot.Accessory2 != null) user.Inventory.Items.Add(character3.EquipSlot.Accessory2);
if (character4.EquipSlot.MagicCardPack != null) user.Inventory.Items.Add(character4.EquipSlot.MagicCardPack);
if (character4.EquipSlot.Weapon != null) user.Inventory.Items.Add(character4.EquipSlot.Weapon);
if (character4.EquipSlot.Armor != null) user.Inventory.Items.Add(character4.EquipSlot.Armor);
if (character4.EquipSlot.Shoes != null) user.Inventory.Items.Add(character4.EquipSlot.Shoes);
if (character4.EquipSlot.Accessory1 != null) user.Inventory.Items.Add(character4.EquipSlot.Accessory1);
if (character4.EquipSlot.Accessory2 != null) user.Inventory.Items.Add(character4.EquipSlot.Accessory2);
user.Inventory.Characters.Add(character1);
user.Inventory.Characters.Add(character2);
user.Inventory.Characters.Add(character3);
user.Inventory.Characters.Add(character4);
while (true)
{
character1.Recovery();
character2.Recovery();
character3.Recovery();
character4.Recovery();
OshimaRegion region = FunGameConstant.Regions.OrderBy(o => Random.Shared.Next()).First();
ExploreModel model = await FunGameService.GenerateExploreModel(region, [1, 2, 3, 4], user);
Console.WriteLine(model.GetExploreInfo(user.Inventory.Characters, FunGameConstant.Regions));
Console.WriteLine(model.String);
ConsoleKey key = Console.ReadKey().Key;
if (key == ConsoleKey.Escape)
{
break;
}
else if (key == ConsoleKey.F3)
{
FunGameSimulation.DropItems(queue, 5, 5, 5, 5, 5);
FunGameService.SetCharacterPrimaryAttribute(character1);
FunGameService.SetCharacterPrimaryAttribute(character2);
FunGameService.SetCharacterPrimaryAttribute(character3);
FunGameService.SetCharacterPrimaryAttribute(character4);
Console.WriteLine(character1.GetInfo());
Console.WriteLine(character2.GetInfo());
Console.WriteLine(character3.GetInfo());
Console.WriteLine(character4.GetInfo());
if (character1.EquipSlot.MagicCardPack != null) user.Inventory.Items.Add(character1.EquipSlot.MagicCardPack);
if (character1.EquipSlot.Weapon != null) user.Inventory.Items.Add(character1.EquipSlot.Weapon);
if (character1.EquipSlot.Armor != null) user.Inventory.Items.Add(character1.EquipSlot.Armor);
if (character1.EquipSlot.Shoes != null) user.Inventory.Items.Add(character1.EquipSlot.Shoes);
if (character1.EquipSlot.Accessory1 != null) user.Inventory.Items.Add(character1.EquipSlot.Accessory1);
if (character1.EquipSlot.Accessory2 != null) user.Inventory.Items.Add(character1.EquipSlot.Accessory2);
if (character2.EquipSlot.MagicCardPack != null) user.Inventory.Items.Add(character2.EquipSlot.MagicCardPack);
if (character2.EquipSlot.Weapon != null) user.Inventory.Items.Add(character2.EquipSlot.Weapon);
if (character2.EquipSlot.Armor != null) user.Inventory.Items.Add(character2.EquipSlot.Armor);
if (character2.EquipSlot.Shoes != null) user.Inventory.Items.Add(character2.EquipSlot.Shoes);
if (character2.EquipSlot.Accessory1 != null) user.Inventory.Items.Add(character2.EquipSlot.Accessory1);
if (character2.EquipSlot.Accessory2 != null) user.Inventory.Items.Add(character2.EquipSlot.Accessory2);
if (character3.EquipSlot.MagicCardPack != null) user.Inventory.Items.Add(character3.EquipSlot.MagicCardPack);
if (character3.EquipSlot.Weapon != null) user.Inventory.Items.Add(character3.EquipSlot.Weapon);
if (character3.EquipSlot.Armor != null) user.Inventory.Items.Add(character3.EquipSlot.Armor);
if (character3.EquipSlot.Shoes != null) user.Inventory.Items.Add(character3.EquipSlot.Shoes);
if (character3.EquipSlot.Accessory1 != null) user.Inventory.Items.Add(character3.EquipSlot.Accessory1);
if (character3.EquipSlot.Accessory2 != null) user.Inventory.Items.Add(character3.EquipSlot.Accessory2);
if (character4.EquipSlot.MagicCardPack != null) user.Inventory.Items.Add(character4.EquipSlot.MagicCardPack);
if (character4.EquipSlot.Weapon != null) user.Inventory.Items.Add(character4.EquipSlot.Weapon);
if (character4.EquipSlot.Armor != null) user.Inventory.Items.Add(character4.EquipSlot.Armor);
if (character4.EquipSlot.Shoes != null) user.Inventory.Items.Add(character4.EquipSlot.Shoes);
if (character4.EquipSlot.Accessory1 != null) user.Inventory.Items.Add(character4.EquipSlot.Accessory1);
if (character4.EquipSlot.Accessory2 != null) user.Inventory.Items.Add(character4.EquipSlot.Accessory2);
}
}
}
}
}