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@ -802,8 +802,8 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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totalStats.AvgControlTime = Calculation.Round2Digits(totalStats.ControlTime / totalStats.Plays);
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totalStats.AvgShield = Calculation.Round2Digits(totalStats.TotalShield / totalStats.Plays);
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totalStats.AvgEarnedMoney = totalStats.TotalEarnedMoney / totalStats.Plays;
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totalStats.Winrates = Calculation.Round4Digits(Convert.ToDouble(totalStats.Wins) / Convert.ToDouble(totalStats.Plays));
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totalStats.Top3rates = Calculation.Round4Digits(Convert.ToDouble(totalStats.Top3s) / Convert.ToDouble(totalStats.Plays));
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totalStats.Winrate = Calculation.Round4Digits(Convert.ToDouble(totalStats.Wins) / Convert.ToDouble(totalStats.Plays));
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totalStats.Top3rate = Calculation.Round4Digits(Convert.ToDouble(totalStats.Top3s) / Convert.ToDouble(totalStats.Plays));
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}
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if (totalStats.LiveRound != 0) totalStats.DamagePerRound = Calculation.Round2Digits(totalStats.TotalDamage / totalStats.LiveRound);
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if (totalStats.ActionTurn != 0) totalStats.DamagePerTurn = Calculation.Round2Digits(totalStats.TotalDamage / totalStats.ActionTurn);
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@ -841,8 +841,8 @@ namespace Milimoe.FunGame.Testing.Tests
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totalStats.AvgControlTime = Calculation.Round2Digits(totalStats.ControlTime / totalStats.Plays);
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totalStats.AvgShield = Calculation.Round2Digits(totalStats.TotalShield / totalStats.Plays);
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totalStats.AvgEarnedMoney = totalStats.TotalEarnedMoney / totalStats.Plays;
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totalStats.Winrates = Calculation.Round4Digits(Convert.ToDouble(totalStats.Wins) / Convert.ToDouble(totalStats.Plays));
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totalStats.Top3rates = Calculation.Round4Digits(Convert.ToDouble(totalStats.Top3s) / Convert.ToDouble(totalStats.Plays));
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totalStats.Winrate = Calculation.Round4Digits(Convert.ToDouble(totalStats.Wins) / Convert.ToDouble(totalStats.Plays));
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totalStats.Top3rate = Calculation.Round4Digits(Convert.ToDouble(totalStats.Top3s) / Convert.ToDouble(totalStats.Plays));
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}
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if (totalStats.LiveRound != 0) totalStats.DamagePerRound = Calculation.Round2Digits(totalStats.TotalDamage / totalStats.LiveRound);
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if (totalStats.ActionTurn != 0) totalStats.DamagePerTurn = Calculation.Round2Digits(totalStats.TotalDamage / totalStats.ActionTurn);
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