This commit is contained in:
milimoe 2025-11-17 21:48:24 +08:00
parent 6a6f868230
commit bb794067c4
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
9 changed files with 22 additions and 33 deletions

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@ -1,7 +1,6 @@
using System.Globalization;
using System.Windows.Data;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting

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@ -186,7 +186,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
_continuePromptRequester.ResolveInput(true); // 任何值都可以只要完成Task
await UI.InvokeAsync(() => UI.HideContinuePrompt());
}
public async Task ResolveCountDownContinuePrompt()
{
_continuePromptRequester.ResolveInput(true);
@ -207,12 +207,12 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
{
await UI.InvokeAsync(UI.UpdateBottomInfoPanel);
}
public async Task UpdateQueue()
{
await UI.InvokeAsync(UI.UpdateLeftQueuePanelGrid);
}
public async Task UpdateCharacterPositionsOnMap()
{
await UI.InvokeAsync(UI.UpdateCharacterPositionsOnMap);
@ -233,7 +233,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
UI.CurrentGameMap = map;
});
}
public async Task SetCurrentRound(int round)
{
await UI.InvokeAsync(() =>
@ -241,7 +241,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
UI.CurrentRound = round;
});
}
public async Task SetTurnRewards(Dictionary<int, List<Skill>> rewards)
{
await UI.InvokeAsync(() =>
@ -257,7 +257,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
UI.PlayerCharacter = character;
});
}
public async Task SetCurrentCharacter(Character character)
{
await UI.InvokeAsync(() =>
@ -274,11 +274,11 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
});
}
}
/// <summary>
/// 辅助类,用于管理异步的用户输入请求。
/// </summary>
/// <typeparam name="T">期望的用户输入类型。</typeparam>
/// 辅助类,用于管理异步的用户输入请求。
/// </summary>
/// <typeparam name="T">期望的用户输入类型。</typeparam>
public class UserInputRequester<T>
{
private TaskCompletionSource<T?>? _tcs;

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@ -455,7 +455,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
}
CharacterStatistics? totalStats = isTeam ?
TeamCharacterStatistics.Where(kv => kv.Key.GetName() == character.GetName()).Select(kv => kv.Value).FirstOrDefault() :
TeamCharacterStatistics.Where(kv => kv.Key.GetName() == character.GetName()).Select(kv => kv.Value).FirstOrDefault() :
CharacterStatistics.Where(kv => kv.Key.GetName() == character.GetName()).Select(kv => kv.Value).FirstOrDefault();
if (totalStats != null)
{
@ -509,7 +509,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
{
if (!IsPlayer_OnlyTest(queue, character) || _gamingQueue is null || _gamingQueue.Map is null) return Grid.Empty;
Grid current = Grid.Empty;
Grid current = Grid.Empty;
if (_gamingQueue.CustomData.TryGetValue("currentGrid", out object? currentGrid) && currentGrid is Grid grid)
{
current = grid;

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@ -1,7 +1,5 @@
using System.Buffers.Text;
using System.Collections.ObjectModel;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
@ -13,7 +11,6 @@ using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
using static Milimoe.FunGame.Core.Library.Constant.General;
using Brush = System.Windows.Media.Brush;
using Brushes = System.Windows.Media.Brushes;
@ -74,7 +71,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
private Grid? _actingCharacterCurrentGridForTargetSelection;
private bool _isSelectingTargetGrid = false; // 标记当前是否处于格子选择模式
private List<Grid> _potentialTargetGridForSelection = [];
private Brush DefaultGridBrush { get; } = ToWpfBrush(System.Drawing.Color.Gray);
private Brush DefaultGridBrush { get; } = ToWpfBrush(System.Drawing.Color.Gray);
// 新增:用于跟踪当前高亮的技能和物品图标
private Border? _highlightedSkillIcon;
@ -733,7 +730,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
if (character.Shield.TotalMagical > 0) shield.Add($"魔法:{character.Shield.TotalMagical:0.##}");
if (character.Shield.TotalMix > 0) shield.Add($"混合:{character.Shield.TotalMix:0.##}");
HpTextBlock.Text = $"生命值:{character.HP:0.##} / {character.MaxHP:0.##}" + (exHP != 0 ? $" [{character.BaseHP:0.##} {(exHP >= 0 ? "+" : "-")} {Math.Abs(exHP):0.##}]" : "") + (shield.Count > 0 ? $"{string.Join("", shield)}" : "");
double exMP = character.ExMP + character.ExMP2 + character.ExMP3;
MpTextBlock.Text = $"魔法值:{character.MP:0.##} / {character.MaxMP:0.##}" + (exMP != 0 ? $" [{character.BaseMP:0.##} {(exMP >= 0 ? "+" : "-")} {Math.Abs(exMP):0.##}]" : "");
@ -934,7 +931,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
{
// 如果处于目标选择模式,点击格子目前不进行任何操作(因为目标是角色)
if (_isSelectingTargets) return;
// 移除所有格子的旧高亮效果
ClearGridHighlights();
// 高亮当前选中的格子
@ -1822,7 +1819,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
}
}
}
/// <summary>
/// 从已选目标列表中移除一个格子。
/// </summary>

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@ -37,7 +37,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
protected override void AfterTimeElapsed(ref double timeToReduce)
{
}
}
}

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@ -20,7 +20,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
}
}
private List<ISkill> _skills = [];
public List<Item> Items
{
get => _items;

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@ -21,7 +21,7 @@ namespace Milimoe.FunGame.Testing.Desktop.Solutions
ItemManager = im;
FileName = "Module.ini";
ModuleName = "EntityEditor";
if (INIHelper.ExistINIFile(FileName))
if (INIHelper.INIFileExists(FileName))
{
ModuleName = INIHelper.ReadINI("ModuleName", "Module", FileName);
string character = INIHelper.ReadINI("ModuleName", "Character", FileName);

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@ -197,7 +197,7 @@ namespace Milimoe.FunGame.Testing.Desktop.Solutions.NovelEditor
NodeListBox.ItemsSource = _config.Values;
NodeListBox.Items.Refresh();
Title = Title.Replace("*", "").Trim();
if (NovelConfig.ExistsFile("NovelEditor", _config.FileName))
if (NovelConfig.FileExists("NovelEditor", _config.FileName))
{
MessageBox.Show("这是一个在配置文件中已存在相同文件名的文件,建议保存时使用另存为功能。", "提示");
}
@ -224,7 +224,7 @@ namespace Milimoe.FunGame.Testing.Desktop.Solutions.NovelEditor
string name = inputDialog.ResponseText;
if (name.Trim() != "")
{
if (NovelConfig.ExistsFile("NovelEditor", name))
if (NovelConfig.FileExists("NovelEditor", name))
{
if (MessageBox.Show("文件已经存在,是否覆盖?", "提示", MessageBoxButton.YesNo) == MessageBoxResult.No)
{

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@ -1,13 +1,6 @@
using System.Text;
using Microsoft.Extensions.Logging;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Testing.Tests;
using Oshima.FunGame.OshimaModules;
using Oshima.FunGame.OshimaModules.Models;
using Oshima.FunGame.OshimaModules.Regions;
using Oshima.FunGame.OshimaServers.Model;
using Oshima.FunGame.OshimaServers.Service;
using Oshima.FunGame.WebAPI.Controllers;