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修改测试
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parent
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commit
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107
Library/Main.cs
107
Library/Main.cs
@ -1,6 +1,9 @@
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using System.Text;
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using Microsoft.Extensions.Logging;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Testing.Tests;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.WebAPI.Controllers;
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@ -22,47 +25,75 @@ im.Load();
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FunGameService.InitFunGame();
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FunGameSimulation.InitFunGameSimulation();
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foreach (Character c in FunGameConstant.Characters)
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//new CharacterTest();
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//foreach (Character c in FunGameConstant.Characters)
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//{
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// Character character = c.Copy();
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// character.Recovery();
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// FunGameService.AddCharacterSkills(character, 1, 1, 1);
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// Console.WriteLine(character.GetInfo());
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//}
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//foreach (Skill s in FunGameConstant.Skills)
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//{
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// s.Level = 1;
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// Console.WriteLine(s.GetInfo());
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//}
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//foreach (Skill m in FunGameConstant.Magics)
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//{
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// m.Level = 1;
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// Console.WriteLine(m.GetInfo());
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//}
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//foreach (Character c in FunGameConstant.Characters)
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//{
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// Character character = c.Copy();
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// character.Level = 60;
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// character.Recovery();
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// FunGameService.AddCharacterSkills(character, 1, 6, 6);
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// Console.WriteLine(character.GetInfo());
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//}
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//foreach (Skill s in FunGameConstant.Skills)
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//{
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// s.Level = 6;
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// Console.WriteLine(s.GetInfo());
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//}
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//foreach (Skill m in FunGameConstant.Magics)
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//{
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// m.Level = 8;
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// Console.WriteLine(m.GetInfo());
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//}
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Character character = new Oshima.FunGame.OshimaModules.Characters.CustomCharacter(0, "");
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character.SetLevel(60);
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foreach (Item i in FunGameConstant.Equipment)
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{
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Character character = c.Copy();
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character.Recovery();
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FunGameService.AddCharacterSkills(character, 1, 1, 1);
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Console.WriteLine(character.GetInfo());
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}
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foreach (Skill s in FunGameConstant.Skills)
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{
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s.Level = 1;
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Console.WriteLine(s.GetInfo());
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}
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foreach (Skill m in FunGameConstant.Magics)
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{
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m.Level = 1;
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Console.WriteLine(m.GetInfo());
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}
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foreach (Character c in FunGameConstant.Characters)
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{
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Character character = c.Copy();
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character.Level = 60;
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character.Recovery();
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FunGameService.AddCharacterSkills(character, 1, 6, 6);
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Console.WriteLine(character.GetInfo());
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}
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foreach (Skill s in FunGameConstant.Skills)
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{
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s.Level = 6;
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Console.WriteLine(s.GetInfo());
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}
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foreach (Skill m in FunGameConstant.Magics)
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{
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m.Level = 8;
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Console.WriteLine(m.GetInfo());
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}
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foreach (Item i in FunGameConstant.AllItems)
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{
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if (i.ItemType == Milimoe.FunGame.Core.Library.Constant.ItemType.GiftBox && i.Name != "毕业礼包") continue;
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character.Equip(i);
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if (i.ItemType == ItemType.GiftBox && i.Name != "毕业礼包") continue;
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Console.WriteLine(i.ToString());
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}
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Console.WriteLine(character.GetInfo());
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//foreach (Item i in FunGameConstant.Equipment)
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//{
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// StringBuilder builder = new();
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// builder.AppendLine($"【{i.Name}】");
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// string itemquality = ItemSet.GetQualityTypeName(i.QualityType);
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// string itemtype = ItemSet.GetItemTypeName(i.ItemType) + (i.ItemType == ItemType.Weapon && i.WeaponType != WeaponType.None ? "-" + ItemSet.GetWeaponTypeName(i.WeaponType) : "");
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// if (itemtype != "") itemtype = $" {itemtype}";
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// builder.AppendLine($"{itemquality + itemtype}");
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// if (i.Description != "")
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// {
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// builder.AppendLine("物品描述:" + i.Description);
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// }
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// if (i.BackgroundStory != "")
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// {
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// builder.AppendLine($"\"{i.BackgroundStory}\"");
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// }
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// Console.WriteLine(builder.ToString());
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//}
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Console.ReadKey();
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//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
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44
Library/Tests/CharacterTest.cs
Normal file
44
Library/Tests/CharacterTest.cs
Normal file
@ -0,0 +1,44 @@
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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using Oshima.FunGame.OshimaModules.Characters;
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using Oshima.FunGame.OshimaModules.Effects.PassiveEffects;
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using Oshima.FunGame.OshimaModules.Skills;
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using Oshima.FunGame.OshimaServers.Service;
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namespace Milimoe.FunGame.Testing.Tests
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{
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internal class CharacterTest
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{
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public CharacterTest()
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{
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GamingQueue queue = new(Console.WriteLine);
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Character character = new CustomCharacter(0, "");
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character.SetLevel(60);
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Console.WriteLine(character.GetInfo());
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Item item = FunGameConstant.Equipment.Where(i => i.Id == 12515).First();
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character.Equip(item);
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Console.WriteLine(character.GetInfo());
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Character enemy = new CustomCharacter(1, "敌人");
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Console.ReadKey();
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enemy.SetLevel(60);
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Skill skill = new 虚弱领域(enemy);
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skill.Level += 8;
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skill.OnSkillCasted(queue, enemy, [character]);
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character.UnEquip(EquipSlotType.Armor);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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character.Equip(item);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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Effect e = character.Effects.First(e => e is 虚弱);
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character.Effects.Remove(e);
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e.OnEffectLost(character);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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character.UnEquip(EquipSlotType.Armor);
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Console.WriteLine(character.GetInfo());
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Console.ReadKey();
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}
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}
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}
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@ -169,9 +169,8 @@ namespace Milimoe.FunGame.Testing.Tests
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// 显示角色信息
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if (PrintOut) characters.ForEach(c => Console.WriteLine(c.GetInfo()));
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// 因赋予了装备,所以清除排序重新排
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gamingQueue.ClearQueue();
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gamingQueue.InitCharacterQueue(characters);
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// 初始化队列,准备开始游戏
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gamingQueue.InitActionQueue();
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gamingQueue.SetCharactersToAIControl(false, characters);
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gamingQueue.SetCharactersToAIControl(true, player);
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gamingQueue.CustomData.Add("player", player);
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