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https://github.com/milimoe/FunGame-Testing.git
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修复市场分页BUG;添加魔法卡秘境;移植我的运势功能;其他优化
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@ -28,16 +28,11 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\FunGame.Core\FunGame.Core.csproj" />
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<ProjectReference Include="..\..\OshimaGameModule\OshimaModules\OshimaModules.csproj" />
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<ProjectReference Include="..\..\OshimaGameModule\OshimaModules\OshimaModules.csproj" />
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<ProjectReference Include="..\..\OshimaGameModule\OshimaServers\OshimaServers.csproj" />
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<ProjectReference Include="..\..\OshimaGameModule\OshimaServers\OshimaServers.csproj" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="FunGame.Core">
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<HintPath>..\..\FunGame.Core\bin\Debug\net9.0\FunGame.Core.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Update="Solutions\EntityCreator\SetConfigName.cs">
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<Compile Update="Solutions\EntityCreator\SetConfigName.cs">
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<SubType>Form</SubType>
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<SubType>Form</SubType>
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@ -232,6 +232,13 @@ namespace Milimoe.FunGame.Testing.Tests
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Console.WriteLine($"第 {times} 次探索,秘境:技能升级材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
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Console.WriteLine($"第 {times} 次探索,秘境:技能升级材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
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Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
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Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
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}
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}
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else if (instanceType == InstanceType.MagicCard)
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{
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int difficulty = Random.Shared.Next(1, 6);
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approval += difficulty * 4;
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Console.WriteLine($"第 {times} 次探索,秘境:魔法卡秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
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Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
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}
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Console.WriteLine($"账户金币:{user.Inventory.Credits},钻石:{user.Inventory.Materials}.");
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Console.WriteLine($"账户金币:{user.Inventory.Credits},钻石:{user.Inventory.Materials}.");
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ConsoleKey key = Console.ReadKey().Key;
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ConsoleKey key = Console.ReadKey().Key;
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if (key == ConsoleKey.Escape)
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if (key == ConsoleKey.Escape)
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@ -316,6 +323,11 @@ namespace Milimoe.FunGame.Testing.Tests
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instanceType = InstanceType.SkillLevelUp;
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instanceType = InstanceType.SkillLevelUp;
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Console.WriteLine("已切换至技能升级材料秘境模式。");
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Console.WriteLine("已切换至技能升级材料秘境模式。");
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}
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}
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else if (key == ConsoleKey.G)
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{
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instanceType = InstanceType.MagicCard;
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Console.WriteLine("已切换至魔法卡秘境模式。");
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}
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}
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}
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}
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}
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