diff --git a/Desktop/FunGame.Testing.Desktop.csproj b/Desktop/FunGame.Testing.Desktop.csproj
index 4cfcb1f..917dd92 100644
--- a/Desktop/FunGame.Testing.Desktop.csproj
+++ b/Desktop/FunGame.Testing.Desktop.csproj
@@ -28,16 +28,11 @@
+
-
-
- ..\..\FunGame.Core\bin\Debug\net9.0\FunGame.Core.dll
-
-
-
Form
diff --git a/Library/Tests/CharacterTest.cs b/Library/Tests/CharacterTest.cs
index 0ee40b1..4f86eae 100644
--- a/Library/Tests/CharacterTest.cs
+++ b/Library/Tests/CharacterTest.cs
@@ -232,6 +232,13 @@ namespace Milimoe.FunGame.Testing.Tests
Console.WriteLine($"第 {times} 次探索,秘境:技能升级材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
}
+ else if (instanceType == InstanceType.MagicCard)
+ {
+ int difficulty = Random.Shared.Next(1, 6);
+ approval += difficulty * 4;
+ Console.WriteLine($"第 {times} 次探索,秘境:魔法卡秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
+ Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
+ }
Console.WriteLine($"账户金币:{user.Inventory.Credits},钻石:{user.Inventory.Materials}.");
ConsoleKey key = Console.ReadKey().Key;
if (key == ConsoleKey.Escape)
@@ -316,6 +323,11 @@ namespace Milimoe.FunGame.Testing.Tests
instanceType = InstanceType.SkillLevelUp;
Console.WriteLine("已切换至技能升级材料秘境模式。");
}
+ else if (key == ConsoleKey.G)
+ {
+ instanceType = InstanceType.MagicCard;
+ Console.WriteLine("已切换至魔法卡秘境模式。");
+ }
}
}