修复市场分页BUG;添加魔法卡秘境;移植我的运势功能;其他优化

This commit is contained in:
milimoe 2025-11-17 00:56:53 +08:00
parent 9c6c355d2c
commit 6a6f868230
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
2 changed files with 13 additions and 6 deletions

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@ -28,16 +28,11 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\..\FunGame.Core\FunGame.Core.csproj" />
<ProjectReference Include="..\..\OshimaGameModule\OshimaModules\OshimaModules.csproj" /> <ProjectReference Include="..\..\OshimaGameModule\OshimaModules\OshimaModules.csproj" />
<ProjectReference Include="..\..\OshimaGameModule\OshimaServers\OshimaServers.csproj" /> <ProjectReference Include="..\..\OshimaGameModule\OshimaServers\OshimaServers.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Reference Include="FunGame.Core">
<HintPath>..\..\FunGame.Core\bin\Debug\net9.0\FunGame.Core.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Update="Solutions\EntityCreator\SetConfigName.cs"> <Compile Update="Solutions\EntityCreator\SetConfigName.cs">
<SubType>Form</SubType> <SubType>Form</SubType>

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@ -232,6 +232,13 @@ namespace Milimoe.FunGame.Testing.Tests
Console.WriteLine($"第 {times} 次探索,秘境:技能升级材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。"); Console.WriteLine($"第 {times} 次探索,秘境:技能升级材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad)); Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
} }
else if (instanceType == InstanceType.MagicCard)
{
int difficulty = Random.Shared.Next(1, 6);
approval += difficulty * 4;
Console.WriteLine($"第 {times} 次探索,秘境:魔法卡秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
}
Console.WriteLine($"账户金币:{user.Inventory.Credits},钻石:{user.Inventory.Materials}."); Console.WriteLine($"账户金币:{user.Inventory.Credits},钻石:{user.Inventory.Materials}.");
ConsoleKey key = Console.ReadKey().Key; ConsoleKey key = Console.ReadKey().Key;
if (key == ConsoleKey.Escape) if (key == ConsoleKey.Escape)
@ -316,6 +323,11 @@ namespace Milimoe.FunGame.Testing.Tests
instanceType = InstanceType.SkillLevelUp; instanceType = InstanceType.SkillLevelUp;
Console.WriteLine("已切换至技能升级材料秘境模式。"); Console.WriteLine("已切换至技能升级材料秘境模式。");
} }
else if (key == ConsoleKey.G)
{
instanceType = InstanceType.MagicCard;
Console.WriteLine("已切换至魔法卡秘境模式。");
}
} }
} }