优化任务计划、更新游戏平衡常数、添加经验值显示等

This commit is contained in:
milimoe 2024-12-16 01:16:02 +08:00
parent d0d728c130
commit 69dd7119d6
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E

View File

@ -1,6 +1,7 @@
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.Core.Controllers; using Oshima.Core.Controllers;
using Oshima.Core.Utils; using Oshima.Core.Utils;
using Oshima.FunGame.OshimaModules; using Oshima.FunGame.OshimaModules;
@ -14,7 +15,7 @@ ItemModule im = new();
im.Load(); im.Load();
FunGameService.InitFunGame(); FunGameService.InitFunGame();
FunGameActionQueue.InitFunGame(); FunGameActionQueue.InitFunGameActionQueue();
//List<string> strings = FunGameSimulation.StartGame(true, false, true); //List<string> strings = FunGameSimulation.StartGame(true, false, true);
//strings.ForEach(Console.WriteLine); //strings.ForEach(Console.WriteLine);
@ -26,18 +27,21 @@ FunGameActionQueue.InitFunGame();
//Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)"); //Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory())); FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
Console.WriteLine(controller.CreateSaved(1, "test1")); //Console.WriteLine(controller.CreateSaved(1, "test1"));
Console.WriteLine(controller.CreateSaved(2, "test2")); //Console.WriteLine(controller.CreateSaved(2, "test2"));
PluginConfig pc = new("saved", "2"); //PluginConfig pc = new("saved", "2");
pc.LoadConfig(); //pc.LoadConfig();
User user = FunGameService.GetUser(pc); //User user = FunGameService.GetUser(pc);
Console.WriteLine(user.Inventory); //Console.WriteLine(user.Inventory);
foreach (string str in controller.GetTest(false, true)) Console.WriteLine(string.Join("\r\n", controller.FightCustom(1, 2)));
{
Console.WriteLine(str); //FunGameActionQueue.StartSimulationGame(true, true, true, true);
} //foreach (string str in controller.GetTest(false, true))
//{
// Console.WriteLine(str);
//}
//¿â´æ²âÊÔ //¿â´æ²âÊÔ
//PluginConfig pc = new("saved", "1"); //PluginConfig pc = new("saved", "1");