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https://github.com/milimoe/FunGame-Testing.git
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优化任务计划、更新游戏平衡常数、添加经验值显示等
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@ -1,6 +1,7 @@
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.Core.Controllers;
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using Oshima.Core.Controllers;
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using Oshima.Core.Utils;
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using Oshima.Core.Utils;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules;
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@ -14,7 +15,7 @@ ItemModule im = new();
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im.Load();
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im.Load();
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FunGameService.InitFunGame();
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FunGameService.InitFunGame();
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FunGameActionQueue.InitFunGame();
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FunGameActionQueue.InitFunGameActionQueue();
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//List<string> strings = FunGameSimulation.StartGame(true, false, true);
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//List<string> strings = FunGameSimulation.StartGame(true, false, true);
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//strings.ForEach(Console.WriteLine);
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//strings.ForEach(Console.WriteLine);
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@ -26,18 +27,21 @@ FunGameActionQueue.InitFunGame();
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//Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
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//Console.WriteLine(testc.InitialINT + $" ({testc.INTGrowth}/Lv)");
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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Console.WriteLine(controller.CreateSaved(1, "test1"));
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//Console.WriteLine(controller.CreateSaved(1, "test1"));
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Console.WriteLine(controller.CreateSaved(2, "test2"));
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//Console.WriteLine(controller.CreateSaved(2, "test2"));
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PluginConfig pc = new("saved", "2");
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//PluginConfig pc = new("saved", "2");
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pc.LoadConfig();
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//pc.LoadConfig();
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User user = FunGameService.GetUser(pc);
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//User user = FunGameService.GetUser(pc);
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Console.WriteLine(user.Inventory);
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//Console.WriteLine(user.Inventory);
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foreach (string str in controller.GetTest(false, true))
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Console.WriteLine(string.Join("\r\n", controller.FightCustom(1, 2)));
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{
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Console.WriteLine(str);
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//FunGameActionQueue.StartSimulationGame(true, true, true, true);
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}
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//foreach (string str in controller.GetTest(false, true))
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//{
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// Console.WriteLine(str);
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//}
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//¿â´æ²âÊÔ
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//¿â´æ²âÊÔ
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//PluginConfig pc = new("saved", "1");
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//PluginConfig pc = new("saved", "1");
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