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使用 GameplayEquilibriumConstant
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@ -3,6 +3,7 @@ using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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using Oshima.Core.Constant;
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using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
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using Oshima.FunGame.OshimaModules.Skills;
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using Oshima.FunGame.OshimaServers.Service;
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@ -113,7 +114,10 @@ namespace Milimoe.FunGame.Testing.Tests
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}
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// 创建顺序表并排序
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ActionQueue actionQueue = new(characters, false, WriteLine);
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ActionQueue actionQueue = new(characters, false, WriteLine)
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{
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GameplayEquilibriumConstant = OshimaGameModuleConstant.GameplayEquilibriumConstant
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};
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if (PrintOut) Console.WriteLine();
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// 绑定事件
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@ -296,7 +300,7 @@ namespace Milimoe.FunGame.Testing.Tests
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if (PrintOut)
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{
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Console.WriteLine("--- End ---");
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Console.WriteLine($"总游戏时长:{totalTime:0.##}");
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Console.WriteLine($"总游戏时长:{totalTime:0.##} {actionQueue.GameplayEquilibriumConstant.InGameTime}");
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Console.WriteLine("");
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}
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