使用 GameplayEquilibriumConstant

This commit is contained in:
milimoe 2025-04-16 01:24:24 +08:00
parent aca9210128
commit 66091ab9a1
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E

View File

@ -3,6 +3,7 @@ using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
using Oshima.Core.Constant;
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
using Oshima.FunGame.OshimaModules.Skills;
using Oshima.FunGame.OshimaServers.Service;
@ -113,7 +114,10 @@ namespace Milimoe.FunGame.Testing.Tests
}
// 创建顺序表并排序
ActionQueue actionQueue = new(characters, false, WriteLine);
ActionQueue actionQueue = new(characters, false, WriteLine)
{
GameplayEquilibriumConstant = OshimaGameModuleConstant.GameplayEquilibriumConstant
};
if (PrintOut) Console.WriteLine();
// 绑定事件
@ -296,7 +300,7 @@ namespace Milimoe.FunGame.Testing.Tests
if (PrintOut)
{
Console.WriteLine("--- End ---");
Console.WriteLine($"总游戏时长:{totalTime:0.##}");
Console.WriteLine($"总游戏时长:{totalTime:0.##} {actionQueue.GameplayEquilibriumConstant.InGameTime}");
Console.WriteLine("");
}