diff --git a/Library/Tests/FunGame.cs b/Library/Tests/FunGame.cs index f366bd0..ea351b2 100644 --- a/Library/Tests/FunGame.cs +++ b/Library/Tests/FunGame.cs @@ -3,6 +3,7 @@ using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Model; +using Oshima.Core.Constant; using Oshima.FunGame.OshimaModules.Effects.OpenEffects; using Oshima.FunGame.OshimaModules.Skills; using Oshima.FunGame.OshimaServers.Service; @@ -113,7 +114,10 @@ namespace Milimoe.FunGame.Testing.Tests } // 创建顺序表并排序 - ActionQueue actionQueue = new(characters, false, WriteLine); + ActionQueue actionQueue = new(characters, false, WriteLine) + { + GameplayEquilibriumConstant = OshimaGameModuleConstant.GameplayEquilibriumConstant + }; if (PrintOut) Console.WriteLine(); // 绑定事件 @@ -296,7 +300,7 @@ namespace Milimoe.FunGame.Testing.Tests if (PrintOut) { Console.WriteLine("--- End ---"); - Console.WriteLine($"总游戏时长:{totalTime:0.##}"); + Console.WriteLine($"总游戏时长:{totalTime:0.##} {actionQueue.GameplayEquilibriumConstant.InGameTime}"); Console.WriteLine(""); }