mirror of
https://github.com/milimoe/FunGame-Testing.git
synced 2025-12-05 08:09:04 +00:00
使用 GameplayEquilibriumConstant
This commit is contained in:
parent
aca9210128
commit
66091ab9a1
@ -3,6 +3,7 @@ using Milimoe.FunGame.Core.Api.Utility;
|
|||||||
using Milimoe.FunGame.Core.Entity;
|
using Milimoe.FunGame.Core.Entity;
|
||||||
using Milimoe.FunGame.Core.Library.Constant;
|
using Milimoe.FunGame.Core.Library.Constant;
|
||||||
using Milimoe.FunGame.Core.Model;
|
using Milimoe.FunGame.Core.Model;
|
||||||
|
using Oshima.Core.Constant;
|
||||||
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
|
using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
|
||||||
using Oshima.FunGame.OshimaModules.Skills;
|
using Oshima.FunGame.OshimaModules.Skills;
|
||||||
using Oshima.FunGame.OshimaServers.Service;
|
using Oshima.FunGame.OshimaServers.Service;
|
||||||
@ -113,7 +114,10 @@ namespace Milimoe.FunGame.Testing.Tests
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 创建顺序表并排序
|
// 创建顺序表并排序
|
||||||
ActionQueue actionQueue = new(characters, false, WriteLine);
|
ActionQueue actionQueue = new(characters, false, WriteLine)
|
||||||
|
{
|
||||||
|
GameplayEquilibriumConstant = OshimaGameModuleConstant.GameplayEquilibriumConstant
|
||||||
|
};
|
||||||
if (PrintOut) Console.WriteLine();
|
if (PrintOut) Console.WriteLine();
|
||||||
|
|
||||||
// 绑定事件
|
// 绑定事件
|
||||||
@ -296,7 +300,7 @@ namespace Milimoe.FunGame.Testing.Tests
|
|||||||
if (PrintOut)
|
if (PrintOut)
|
||||||
{
|
{
|
||||||
Console.WriteLine("--- End ---");
|
Console.WriteLine("--- End ---");
|
||||||
Console.WriteLine($"总游戏时长:{totalTime:0.##}");
|
Console.WriteLine($"总游戏时长:{totalTime:0.##} {actionQueue.GameplayEquilibriumConstant.InGameTime}");
|
||||||
Console.WriteLine("");
|
Console.WriteLine("");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user