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@ -5,6 +5,7 @@ using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Testing.Tests;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules.Models;
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using Oshima.FunGame.OshimaModules.Regions;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.WebAPI.Controllers;
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@ -1,11 +1,11 @@
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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using Oshima.Core.Constant;
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using Oshima.FunGame.OshimaModules.Characters;
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using Oshima.FunGame.OshimaModules.Effects.PassiveEffects;
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using Oshima.FunGame.OshimaModules.Models;
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using Oshima.FunGame.OshimaModules.Regions;
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using Oshima.FunGame.OshimaModules.Skills;
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using Oshima.FunGame.OshimaServers.Model;
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@ -5,6 +5,7 @@ using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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using Oshima.Core.Constant;
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using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
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using Oshima.FunGame.OshimaModules.Models;
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using Oshima.FunGame.OshimaModules.Skills;
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using Oshima.FunGame.OshimaServers.Service;
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@ -2,6 +2,7 @@
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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using Oshima.FunGame.OshimaModules.Models;
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using Oshima.FunGame.OshimaServers.Service;
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namespace Milimoe.FunGame.Testing.Tests
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@ -2,7 +2,7 @@
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Items;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.OshimaModules.Models;
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namespace Milimoe.FunGame.Testing.Tests
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{
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@ -124,12 +124,23 @@ namespace Milimoe.FunGame.Testing.Tests
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store4.AddItem(item, -1);
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store4.Goods[1].Quota = 1;
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store4.Goods[1].ExpireTime = new DateTime(2025, 7, 26, 03, 59, 59);
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Store store5 = new("锻造积分商店")
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{
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AutoRefresh = true,
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RefreshInterval = 3,
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NextRefreshDate = DateTime.Today.AddHours(4),
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GlobalStock = true,
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};
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item = new 大师锻造券();
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store5.AddItem(item, -1);
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store5.SetPrice(1, "锻造积分", 400);
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EntityModuleConfig<Store> dokyoStores = new("stores", "dokyo")
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{
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{ "dokyo_logistics", store1 },
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{ "dokyo_weapons", store2 },
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{ "dokyo_yuki", store3 },
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{ "dokyo_welfare", store4 },
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{ "dokyo_forge", store5 },
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};
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dokyoStores.SaveConfig();
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Console.WriteLine("读取中……");
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@ -138,10 +149,12 @@ namespace Milimoe.FunGame.Testing.Tests
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Store? test2 = dokyoStores.Get("dokyo_weapons");
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Store? test3 = dokyoStores.Get("dokyo_yuki");
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Store? test4 = dokyoStores.Get("dokyo_welfare");
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Store? test5 = dokyoStores.Get("dokyo_forge");
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Console.WriteLine(test1);
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Console.WriteLine(test2);
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Console.WriteLine(test3);
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Console.WriteLine(test4);
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Console.WriteLine(test5);
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Console.ReadKey();
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}
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}
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