mirror of
https://github.com/milimoe/FunGame-Testing.git
synced 2025-12-05 00:06:05 +00:00
162 lines
6.7 KiB
C#
162 lines
6.7 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Items;
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using Oshima.FunGame.OshimaModules.Models;
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namespace Milimoe.FunGame.Testing.Tests
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{
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public class StoreTest
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{
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public static void StoreTest1()
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{
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Store store1 = new("探索者协会后勤部")
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{
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Description = "后勤部发布常驻探索许可,以及提供七折优惠的魔法卡礼包,欢迎广大探索者选购!",
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AutoRefresh = true,
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RefreshInterval = 1,
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NextRefreshDate = DateTime.Today.AddHours(4),
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GetNewerGoodsOnVisiting = true,
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};
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Item item = new 探索许可();
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store1.AddItem(item, 420);
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store1.SetPrice(1, General.GameplayEquilibriumConstant.InGameMaterial, 5);
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item = new 魔法卡礼包(QualityType.White, 4)
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{
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Price = 1500
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};
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store1.AddItem(item, -1, ItemSet.GetQualityTypeName(item.QualityType) + item.Name);
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item = new 魔法卡礼包(QualityType.Green, 4)
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{
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Price = 8000
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};
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store1.AddItem(item, -1, ItemSet.GetQualityTypeName(item.QualityType) + item.Name);
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item = new 魔法卡礼包(QualityType.Blue, 4)
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{
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Price = 20000
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};
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store1.AddItem(item, -1, ItemSet.GetQualityTypeName(item.QualityType) + item.Name);
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item = new 魔法卡礼包(QualityType.Purple, 4)
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{
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Price = 63000
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};
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store1.AddItem(item, -1, ItemSet.GetQualityTypeName(item.QualityType) + item.Name);
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item = new 魔法卡礼包(QualityType.Orange, 4)
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{
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Price = 131000
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};
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store1.AddItem(item, -1, ItemSet.GetQualityTypeName(item.QualityType) + item.Name);
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item = new 魔法卡礼包(QualityType.Red, 4)
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{
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Price = 254000
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};
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store1.AddItem(item, -1, ItemSet.GetQualityTypeName(item.QualityType) + item.Name);
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item = new 魔法卡礼包(QualityType.Gold, 4)
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{
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Price = 470000
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};
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store1.AddItem(item, -1, ItemSet.GetQualityTypeName(item.QualityType) + item.Name);
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store1.CopyGoodsToNextRefreshGoods();
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Store store2 = new("铎京武器商会")
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{
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AutoRefresh = true,
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RefreshInterval = 3,
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NextRefreshDate = DateTime.Today.AddHours(4),
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GetNewerGoodsOnVisiting = true,
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};
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item = FunGameConstant.Equipment.First(i => i.Id == 11574).Copy();
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item.Price = 120000;
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store2.AddItem(item, 4);
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item = FunGameConstant.Equipment.First(i => i.Id == 11572).Copy();
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item.Price = 60000;
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store2.AddItem(item, 4);
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item = new 攻击之爪85()
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{
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Price = 100000
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};
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store2.AddItem(item, 4);
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item = new 攻击之爪70()
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{
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Price = 55000
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};
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store2.AddItem(item, 4);
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store2.CopyGoodsToNextRefreshGoods();
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Store store3 = new("小雪杂货铺")
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{
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AutoRefresh = true,
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RefreshInterval = 3,
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StartTime = new DateTime(2025, 7, 21, 8, 0, 0),
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EndTime = new DateTime(2025, 7, 28, 03, 59, 59),
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StartTimeOfDay = new DateTime(2025, 7, 21, 8, 0, 0),
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EndTimeOfDay = new DateTime(2025, 7, 28, 03, 59, 59),
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NextRefreshDate = DateTime.Today.AddHours(4),
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GetNewerGoodsOnVisiting = true,
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};
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item = FunGameConstant.Equipment.First(i => i.Id == 14510).Copy();
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item.Price = 28000;
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store3.AddItem(item, 20);
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item = FunGameConstant.Equipment.First(i => i.Id == 14511).Copy();
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item.Price = 28000;
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store3.AddItem(item, 20);
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item = FunGameConstant.Equipment.First(i => i.Id == 14512).Copy();
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item.Price = 28000;
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store3.AddItem(item, 20);
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item = FunGameConstant.Equipment.First(i => i.Id == 14513).Copy();
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item.Price = 28000;
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store3.AddItem(item, 20);
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item = FunGameConstant.Equipment.First(i => i.Id == 14514).Copy();
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item.Price = 28000;
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store3.AddItem(item, 20);
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item = new 改名卡();
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store3.AddItem(item, 5);
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store3.SetPrice(6, General.GameplayEquilibriumConstant.InGameMaterial, 300);
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store3.CopyGoodsToNextRefreshGoods();
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Store store4 = new("铎京慈善基金会")
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{
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Description = "铎京慈善基金会是大陆上最大的慈善组织,致力于帮助贫困地区和弱势群体。探索者们可以不定期来这里看看有什么福利可以领取!",
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AutoRefresh = false,
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GlobalStock = true,
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};
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item = new 探索助力礼包()
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{
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Price = 0,
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};
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store4.AddItem(item, -1);
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store4.Goods[1].Quota = 1;
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store4.Goods[1].ExpireTime = new DateTime(2025, 7, 26, 03, 59, 59);
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Store store5 = new("锻造积分商店")
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{
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AutoRefresh = true,
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RefreshInterval = 3,
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NextRefreshDate = DateTime.Today.AddHours(4),
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GlobalStock = true,
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};
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item = new 大师锻造券();
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store5.AddItem(item, -1);
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store5.SetPrice(1, "锻造积分", 400);
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EntityModuleConfig<Store> dokyoStores = new("stores", "dokyo")
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{
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{ "dokyo_logistics", store1 },
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{ "dokyo_weapons", store2 },
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{ "dokyo_yuki", store3 },
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{ "dokyo_welfare", store4 },
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{ "dokyo_forge", store5 },
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};
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dokyoStores.SaveConfig();
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Console.WriteLine("读取中……");
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dokyoStores.LoadConfig();
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Store? test1 = dokyoStores.Get("dokyo_logistics");
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Store? test2 = dokyoStores.Get("dokyo_weapons");
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Store? test3 = dokyoStores.Get("dokyo_yuki");
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Store? test4 = dokyoStores.Get("dokyo_welfare");
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Store? test5 = dokyoStores.Get("dokyo_forge");
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Console.WriteLine(test1);
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Console.WriteLine(test2);
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Console.WriteLine(test3);
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Console.WriteLine(test4);
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Console.WriteLine(test5);
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Console.ReadKey();
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}
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}
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}
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