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@ -44,14 +44,14 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
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// m.Level = 1;
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// m.Level = 1;
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// Console.WriteLine(m.GetInfo());
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// Console.WriteLine(m.GetInfo());
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//}
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//}
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//foreach (Character c in FunGameConstant.Characters)
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foreach (Character c in FunGameConstant.Characters)
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//{
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{
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// Character character = c.Copy();
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Character character = c.Copy();
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// character.Level = 60;
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character.Level = 1;
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// character.Recovery();
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character.Recovery();
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// FunGameService.AddCharacterSkills(character, 1, 6, 6);
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FunGameService.AddCharacterSkills(character, 1, 6, 6);
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// Console.WriteLine(character.GetInfo());
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Console.WriteLine(character.GetInfo());
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//}
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}
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//foreach (Skill s in FunGameConstant.Skills)
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//foreach (Skill s in FunGameConstant.Skills)
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//{
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//{
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// s.Level = 6;
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// s.Level = 6;
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@ -62,7 +62,7 @@ FunGameController controller = new(new Logger<FunGameController>(new LoggerFacto
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// m.Level = 8;
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// m.Level = 8;
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// Console.WriteLine(m.GetInfo());
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// Console.WriteLine(m.GetInfo());
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//}
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//}
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//Console.ReadKey();
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Console.ReadKey();
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//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
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//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
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//Console.WriteLine(rounds.Count);
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//Console.WriteLine(rounds.Count);
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