修改第二货币的名称;添加锻造系统

This commit is contained in:
milimoe 2025-07-25 01:56:17 +08:00
parent c06990b3a9
commit 43f6931d37
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0

View File

@ -170,7 +170,7 @@ namespace Milimoe.FunGame.Testing.Tests
RemoveEffect(character3);
RemoveEffect(character4);
times++;
Console.WriteLine($"账户金币:{user.Inventory.Credits}材料{user.Inventory.Materials}.");
Console.WriteLine($"账户金币:{user.Inventory.Credits}钻石{user.Inventory.Materials}.");
if (instanceType == InstanceType.Explore)
{
OshimaRegion region = FunGameConstant.Regions.OrderBy(o => Random.Shared.Next()).First();
@ -201,7 +201,7 @@ namespace Milimoe.FunGame.Testing.Tests
{
int difficulty = Random.Shared.Next(1, 6);
approval += difficulty * 4;
Console.WriteLine($"第 {times} 次探索,秘境:材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
Console.WriteLine($"第 {times} 次探索,秘境:钻石秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
}
else if (instanceType == InstanceType.EXP)
@ -232,7 +232,7 @@ namespace Milimoe.FunGame.Testing.Tests
Console.WriteLine($"第 {times} 次探索,秘境:技能升级材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
}
Console.WriteLine($"账户金币:{user.Inventory.Credits}材料{user.Inventory.Materials}.");
Console.WriteLine($"账户金币:{user.Inventory.Credits}钻石{user.Inventory.Materials}.");
ConsoleKey key = Console.ReadKey().Key;
if (key == ConsoleKey.Escape)
{
@ -294,7 +294,7 @@ namespace Milimoe.FunGame.Testing.Tests
else if (key == ConsoleKey.C)
{
instanceType = InstanceType.Material;
Console.WriteLine("已切换至材料秘境模式。");
Console.WriteLine("已切换至钻石秘境模式。");
}
else if (key == ConsoleKey.A)
{