diff --git a/Library/Tests/CharacterTest.cs b/Library/Tests/CharacterTest.cs index e06600b..0c497e1 100644 --- a/Library/Tests/CharacterTest.cs +++ b/Library/Tests/CharacterTest.cs @@ -170,7 +170,7 @@ namespace Milimoe.FunGame.Testing.Tests RemoveEffect(character3); RemoveEffect(character4); times++; - Console.WriteLine($"账户金币:{user.Inventory.Credits},材料:{user.Inventory.Materials}."); + Console.WriteLine($"账户金币:{user.Inventory.Credits},钻石:{user.Inventory.Materials}."); if (instanceType == InstanceType.Explore) { OshimaRegion region = FunGameConstant.Regions.OrderBy(o => Random.Shared.Next()).First(); @@ -201,7 +201,7 @@ namespace Milimoe.FunGame.Testing.Tests { int difficulty = Random.Shared.Next(1, 6); approval += difficulty * 4; - Console.WriteLine($"第 {times} 次探索,秘境:材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。"); + Console.WriteLine($"第 {times} 次探索,秘境:钻石秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。"); Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad)); } else if (instanceType == InstanceType.EXP) @@ -232,7 +232,7 @@ namespace Milimoe.FunGame.Testing.Tests Console.WriteLine($"第 {times} 次探索,秘境:技能升级材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。"); Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad)); } - Console.WriteLine($"账户金币:{user.Inventory.Credits},材料:{user.Inventory.Materials}."); + Console.WriteLine($"账户金币:{user.Inventory.Credits},钻石:{user.Inventory.Materials}."); ConsoleKey key = Console.ReadKey().Key; if (key == ConsoleKey.Escape) { @@ -294,7 +294,7 @@ namespace Milimoe.FunGame.Testing.Tests else if (key == ConsoleKey.C) { instanceType = InstanceType.Material; - Console.WriteLine("已切换至材料秘境模式。"); + Console.WriteLine("已切换至钻石秘境模式。"); } else if (key == ConsoleKey.A) {