修改第二货币的名称;添加锻造系统

This commit is contained in:
milimoe 2025-07-25 01:56:17 +08:00
parent c06990b3a9
commit 43f6931d37
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0

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@ -170,7 +170,7 @@ namespace Milimoe.FunGame.Testing.Tests
RemoveEffect(character3); RemoveEffect(character3);
RemoveEffect(character4); RemoveEffect(character4);
times++; times++;
Console.WriteLine($"账户金币:{user.Inventory.Credits}材料{user.Inventory.Materials}."); Console.WriteLine($"账户金币:{user.Inventory.Credits}钻石{user.Inventory.Materials}.");
if (instanceType == InstanceType.Explore) if (instanceType == InstanceType.Explore)
{ {
OshimaRegion region = FunGameConstant.Regions.OrderBy(o => Random.Shared.Next()).First(); OshimaRegion region = FunGameConstant.Regions.OrderBy(o => Random.Shared.Next()).First();
@ -201,7 +201,7 @@ namespace Milimoe.FunGame.Testing.Tests
{ {
int difficulty = Random.Shared.Next(1, 6); int difficulty = Random.Shared.Next(1, 6);
approval += difficulty * 4; approval += difficulty * 4;
Console.WriteLine($"第 {times} 次探索,秘境:材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。"); Console.WriteLine($"第 {times} 次探索,秘境:钻石秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad)); Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
} }
else if (instanceType == InstanceType.EXP) else if (instanceType == InstanceType.EXP)
@ -232,7 +232,7 @@ namespace Milimoe.FunGame.Testing.Tests
Console.WriteLine($"第 {times} 次探索,秘境:技能升级材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。"); Console.WriteLine($"第 {times} 次探索,秘境:技能升级材料秘境,难度:{CharacterSet.GetRarityTypeName((RarityType)(difficulty - 1))},消耗 {difficulty * 4} 探索许可,累计已使用 {approval} 探索许可。");
Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad)); Console.WriteLine(await FunGameService.FightInstance(instanceType, difficulty, user, squad));
} }
Console.WriteLine($"账户金币:{user.Inventory.Credits}材料{user.Inventory.Materials}."); Console.WriteLine($"账户金币:{user.Inventory.Credits}钻石{user.Inventory.Materials}.");
ConsoleKey key = Console.ReadKey().Key; ConsoleKey key = Console.ReadKey().Key;
if (key == ConsoleKey.Escape) if (key == ConsoleKey.Escape)
{ {
@ -294,7 +294,7 @@ namespace Milimoe.FunGame.Testing.Tests
else if (key == ConsoleKey.C) else if (key == ConsoleKey.C)
{ {
instanceType = InstanceType.Material; instanceType = InstanceType.Material;
Console.WriteLine("已切换至材料秘境模式。"); Console.WriteLine("已切换至钻石秘境模式。");
} }
else if (key == ConsoleKey.A) else if (key == ConsoleKey.A)
{ {