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更新依赖,执行代码清理
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@ -708,7 +708,7 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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{
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return queue.CustomData.TryGetValue("player", out object? value) && value is Character player && player == current;
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return queue.CustomData.TryGetValue("player", out object? value) && value is Character player && player == current;
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}
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}
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private static bool IsRoundHasPlayer_OnlyTest(ActionQueue queue, Character current)
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private static bool IsRoundHasPlayer_OnlyTest(ActionQueue queue, Character current)
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{
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{
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return queue.CustomData.TryGetValue("player", out object? value) && value is Character player && (player == current || (current.CharacterState != CharacterState.Casting && queue.LastRound.Targets.Any(c => c == player)));
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return queue.CustomData.TryGetValue("player", out object? value) && value is Character player && (player == current || (current.CharacterState != CharacterState.Casting && queue.LastRound.Targets.Any(c => c == player)));
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@ -719,7 +719,7 @@ namespace Milimoe.FunGame.Testing.Tests
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Msg += str + "\r\n";
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Msg += str + "\r\n";
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if (PrintOut) Console.WriteLine(str);
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if (PrintOut) Console.WriteLine(str);
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}
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}
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public static void DropItems(ActionQueue queue, int mQuality, int wQuality, int aQuality, int sQuality, int acQuality)
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public static void DropItems(ActionQueue queue, int mQuality, int wQuality, int aQuality, int sQuality, int acQuality)
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{
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{
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foreach (Character character in queue.Queue)
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foreach (Character character in queue.Queue)
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