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@ -28,15 +28,17 @@ foreach (Character c in FunGameConstant.Characters)
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{
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{
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Character character = c.Copy();
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Character character = c.Copy();
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character.Recovery();
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character.Recovery();
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FunGameService.AddCharacterSkills(character, 0, 0, 0);
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FunGameService.AddCharacterSkills(character, 1, 1, 1);
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Console.WriteLine(character.GetInfo());
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Console.WriteLine(character.GetInfo());
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}
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}
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foreach (Skill s in FunGameConstant.Skills)
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foreach (Skill s in FunGameConstant.Skills)
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{
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{
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s.Level = 1;
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Console.WriteLine(s.GetInfo());
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Console.WriteLine(s.GetInfo());
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}
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}
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foreach (Skill m in FunGameConstant.Magics)
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foreach (Skill m in FunGameConstant.Magics)
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{
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{
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m.Level = 1;
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Console.WriteLine(m.GetInfo());
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Console.WriteLine(m.GetInfo());
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}
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}
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foreach (Character c in FunGameConstant.Characters)
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foreach (Character c in FunGameConstant.Characters)
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@ -47,6 +49,21 @@ foreach (Character c in FunGameConstant.Characters)
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FunGameService.AddCharacterSkills(character, 1, 6, 6);
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FunGameService.AddCharacterSkills(character, 1, 6, 6);
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Console.WriteLine(character.GetInfo());
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Console.WriteLine(character.GetInfo());
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}
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}
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foreach (Skill s in FunGameConstant.Skills)
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{
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s.Level = 6;
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Console.WriteLine(s.GetInfo());
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}
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foreach (Skill m in FunGameConstant.Magics)
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{
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m.Level = 8;
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Console.WriteLine(m.GetInfo());
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}
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foreach (Item i in FunGameConstant.AllItems)
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{
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if (i.ItemType == Milimoe.FunGame.Core.Library.Constant.ItemType.GiftBox && i.Name != "毕业礼包") continue;
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Console.WriteLine(i.ToString());
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}
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Console.ReadKey();
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Console.ReadKey();
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//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
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//Dictionary<int, RoundRecord> rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];
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