diff --git a/Library/Main.cs b/Library/Main.cs index ef92368..1a22846 100644 --- a/Library/Main.cs +++ b/Library/Main.cs @@ -28,15 +28,17 @@ foreach (Character c in FunGameConstant.Characters) { Character character = c.Copy(); character.Recovery(); - FunGameService.AddCharacterSkills(character, 0, 0, 0); + FunGameService.AddCharacterSkills(character, 1, 1, 1); Console.WriteLine(character.GetInfo()); } foreach (Skill s in FunGameConstant.Skills) { + s.Level = 1; Console.WriteLine(s.GetInfo()); } foreach (Skill m in FunGameConstant.Magics) { + m.Level = 1; Console.WriteLine(m.GetInfo()); } foreach (Character c in FunGameConstant.Characters) @@ -47,6 +49,21 @@ foreach (Character c in FunGameConstant.Characters) FunGameService.AddCharacterSkills(character, 1, 6, 6); Console.WriteLine(character.GetInfo()); } +foreach (Skill s in FunGameConstant.Skills) +{ + s.Level = 6; + Console.WriteLine(s.GetInfo()); +} +foreach (Skill m in FunGameConstant.Magics) +{ + m.Level = 8; + Console.WriteLine(m.GetInfo()); +} +foreach (Item i in FunGameConstant.AllItems) +{ + if (i.ItemType == Milimoe.FunGame.Core.Library.Constant.ItemType.GiftBox && i.Name != "毕业礼包") continue; + Console.WriteLine(i.ToString()); +} Console.ReadKey(); //Dictionary rounds = FunGameSimulation.ReadRoundsFromZip("rounds_archive.zip") ?? [];